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cmiVFX - Procedural Lake House Building Creation in Houdini Volume 2.mp4 1.8 GB
cmiVFX - Procedural Lake House Building Creation in Houdini Volume 2.mp3 225.9 MB
cmiVFX Project Files for Procedural Lake House Building Creation in Houdini Volume 2.zip 455.7 kB
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9 - Congratulations/124 - Next steps.mp4 225.7 MB
8 - Improved foot traces and foot avoidance/111 - Check multiple landing spots.mp4 191.4 MB
8 - Improved foot traces and foot avoidance/123 - Foot avoidance based on the other foot.mp4 153.1 MB
7 - Tweaks fixes and improvements/94 - Dynamic rotation factor.mp4 144.0 MB
7 - Tweaks fixes and improvements/97 - Smooth pelvis offset based on a floor trace.mp4 141.2 MB
3 - Velocity cycles and leg movement/46 - Advanced foot spline.mp4 141.0 MB
7 - Tweaks fixes and improvements/87 - Leaning.mp4 140.7 MB
4 - Pelvis and spine control/54 - Pelvis leftright swing.mp4 138.4 MB
5 - Smoothing and rotation limits/73 - Relax midair foot.mp4 136.1 MB
7 - Tweaks fixes and improvements/100 - Use the accurate leg pole vectors.mp4 130.5 MB
7 - Tweaks fixes and improvements/92 - Feet lagging improvements.mp4 120.5 MB
7 - Tweaks fixes and improvements/104 - Improved smoothing and replacing all blendspeeds.mp4 118.1 MB
2 - Foot rotation/16 - Calculate tip rotation point offset.mp4 116.5 MB
4 - Pelvis and spine control/55 - Shoulder swing compensation.mp4 116.3 MB
3 - Velocity cycles and leg movement/41 - Dynamic cycle time.mp4 115.7 MB
7 - Tweaks fixes and improvements/89 - Pelvis tilt.mp4 114.5 MB
1 - Initial setup/2 - Creating your first procedural animation.mp4 111.8 MB
2 - Foot rotation/15 - Calculate ball rotation point offset.mp4 107.0 MB
6 - Arm motion/81 - Arm swing based on speed.mp4 107.0 MB
6 - Arm motion/82 - Swing angle offset.mp4 106.4 MB
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~Get Your Files Here !/3 - Prefab Assembly & Preparation/4 -Building Construction.mp4 315.4 MB
~Get Your Files Here !/5 - Randomization Options/3 -Optimize with Mesh Combine.mp4 265.2 MB
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~Get Your Files Here !/3 - Prefab Assembly & Preparation/2 -Creating Individual Prefabs.mp4 161.8 MB
~Get Your Files Here !/4 - City Generator Improvements/2 -Connecting Crossroads.mp4 151.2 MB
~Get Your Files Here !/4 - City Generator Improvements/5 -Helper Methods & Refactoring.mp4 149.2 MB
~Get Your Files Here !/2 - Programming Fundamentals/3 -Mapping a 2D Grid.mp4 148.2 MB
~Get Your Files Here !/5 - Randomization Options/4 -Sidewalk Decor.mp4 129.0 MB
~Get Your Files Here !/3 - Prefab Assembly & Preparation/6 -Populate the City Tiles.mp4 119.6 MB
~Get Your Files Here !/4 - City Generator Improvements/4 -Dead End Removal.mp4 115.9 MB
~Get Your Files Here !/5 - Randomization Options/5 -Walk Through The City.mp4 114.7 MB
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project_files/Chapter_02_FinalCode/Debug/sfml-audio-2.dll 871.4 kB
project_files/Chapter_02_FinalCode/Debug/sfml-audio-d-2.dll 1.3 MB
project_files/Chapter_02_FinalCode/Debug/sfml-graphics-2.dll 683.0 kB
project_files/Chapter_02_FinalCode/Debug/sfml-graphics-d-2.dll 1.3 MB
project_files/Chapter_02_FinalCode/Debug/sfml-network-2.dll 103.9 kB
project_files/Chapter_02_FinalCode/Debug/sfml-network-d-2.dll 299.0 kB
project_files/Chapter_02_FinalCode/Debug/sfml-system-2.dll 43.5 kB
project_files/Chapter_02_FinalCode/Debug/sfml-system-d-2.dll 172.5 kB
project_files/Chapter_02_FinalCode/Debug/sfml-window-2.dll 78.3 kB
project_files/Chapter_02_FinalCode/Debug/sfml-window-d-2.dll 259.6 kB
project_files/Chapter_02_FinalCode/resources/armor/helmet/spr_helmet_idle_front.png 2.9 kB
project_files/Chapter_02_FinalCode/resources/armor/helmet/spr_helmet_idle_side.png 2.9 kB
project_files/Chapter_02_FinalCode/resources/armor/helmet/spr_helmet_walk_front.png 3.0 kB
project_files/Chapter_02_FinalCode/resources/armor/helmet/spr_helmet_walk_side.png 3.0 kB
project_files/Chapter_02_FinalCode/resources/armor/legs/spr_legs_idle_front.png 2.9 kB
project_files/Chapter_02_FinalCode/resources/armor/legs/spr_legs_idle_side.png 2.9 kB
project_files/Chapter_02_FinalCode/resources/armor/legs/spr_legs_walk_front.png 3.0 kB
project_files/Chapter_02_FinalCode/resources/armor/legs/spr_legs_walk_side.png 3.0 kB
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Project_Files/Procedural Rigging with Python in Maya.zip 37.8 MB
01. Introduction and project overview.mp4 9.2 MB
02. Discussing the benefits of procedural rigging.mp4 34.8 MB
03. Structuring our files.mp4 15.9 MB
04. Starting the script project.mp4 26.1 MB
05. Creating control class.mp4 20.3 MB
06. Adding more features to control class.mp4 39.0 MB
07. Finishing control class.mp4 32.5 MB
08. Adding control colors.mp4 46.0 MB
09. Creating rig base module structure.mp4 22.4 MB
10. Continuing rig module structure.mp4 28.0 MB
11. Finishing base class.mp4 32.7 MB
12. Adjusting shape of Global controls.mp4 36.6 MB
13. Continuing making module class.mp4 33.9 MB
14. Adding comments to control class.mp4 26.2 MB
15. Applying name module.mp4 25.1 MB
16. Finishing the library.mp4 27.7 MB
17. Building main character function.mp4 32.2 MB
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Week 4/Procedural Modeling for Production in Houdini - CGMA_7.mov 410.0 MB
Week 4/Procedural Modeling for Production in Houdini - CGMA_12.mov 395.8 MB
Week 4/Procedural Modeling for Production in Houdini - CGMA_6.mov 352.0 MB
Week 4/Procedural Modeling for Production in Houdini - CGMA_4.mov 298.0 MB
Week 6/Procedural Modeling for Production in Houdini - CGMA_18.mov 294.7 MB
Week 5/Procedural Modeling for Production in Houdini - CGMA_7.mov 274.6 MB
Week 5/Procedural Modeling for Production in Houdini - CGMA_3.mov 265.3 MB
Week 6/Procedural Modeling for Production in Houdini - CGMA_17.mov 257.1 MB
Week 4/Procedural Modeling for Production in Houdini - CGMA_10.mov 256.4 MB
Week 4/Procedural Modeling for Production in Houdini - CGMA_3.mov 253.8 MB
Week 5/Procedural Modeling for Production in Houdini - CGMA_8.mov 247.7 MB
Week 6/Procedural Modeling for Production in Houdini - CGMA_12.mov 241.6 MB
Week 5/Procedural Modeling for Production in Houdini - CGMA_9.mov 235.7 MB
Week 4/Procedural Modeling for Production in Houdini - CGMA_11.mov 227.6 MB
Week 4/Procedural Modeling for Production in Houdini - CGMA_9.mov 202.5 MB
Week 6/Procedural Modeling for Production in Houdini - CGMA_13.mov 200.2 MB
Week 6/Procedural Modeling for Production in Houdini - CGMA_8.mov 193.4 MB
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02_WallShader/37-FineMoss.mp4 437.7 MB
02_WallShader/24-Cracks.mp4 355.6 MB
02_WallShader/14-FineMortarTexture.mp4 351.8 MB
02_WallShader/18-RandomDepth.mp4 343.3 MB
04_Bonus/Bonus02_BakingAndBeyond.mp4 311.7 MB
02_WallShader/23-RandomRowDepth.mp4 277.8 MB
02_WallShader/29-Lichens.mp4 274.9 MB
04_Bonus/Bonus01_GroupingTipsAndGoingBeyondThePlane.mp4 269.7 MB
02_WallShader/31-BasicMoss.mp4 257.4 MB
01_Fundamentals/04-SettingUpOurBlenderEnvironment.mp4 239.1 MB
01_Fundamentals/05-WorkingWithTheNodeGraph.mp4 232.7 MB
02_WallShader/17-ColorCoding.mp4 229.9 MB
02_WallShader/19-RandomDepthRotation.mp4 226.0 MB
02_WallShader/33-MossVariation.mp4 210.9 MB
02_WallShader/32-MossColorTexture.mp4 207.1 MB
02_WallShader/13-ChippedDisplacement.mp4 202.1 MB
02_WallShader/36-MossShader.mp4 201.1 MB
02_WallShader/27-InfiltrationBrickPattern.mp4 200.8 MB
02_WallShader/20-HighFrequencyTexture.mp4 191.6 MB
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DSI01_ProjectFiles.zip 1.6 GB
05 Building a Waterwheel Part 3.mp4 726.4 MB
06 Setting up a Robust Fluid Simulation.mp4 526.0 MB
04 Building a Waterwheel Part 2.mp4 505.8 MB
07 Fluid Simulation Continued.mp4 496.4 MB
03 Building a Waterwheel Part 1.mp4 488.7 MB
08 Turning the Setup into HDA.mp4 220.2 MB
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01 Planning What do we want to build.mp4 185.6 MB
09 Summray Final Look at Scene.mp4 60.5 MB
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03 - Subway Tiles/014 Grease Layer.mp4 368.1 MB
03 - Subway Tiles/006 Grout Displacement.mp4 320.7 MB
03 - Subway Tiles/012 Tile Bump Map.mp4 286.9 MB
03 - Subway Tiles/015 Mud Layer.mp4 253.5 MB
03 - Subway Tiles/003 Tile Displacement.mp4 247.6 MB
03 - Subway Tiles/011 Tile Material.mp4 241.1 MB
03 - Subway Tiles/013 Grout Material.mp4 239.9 MB
03 - Subway Tiles/004 Tile Cracks.mp4 237.2 MB
03 - Subway Tiles/005 Tile Slopes.mp4 197.5 MB
02 - Preparing for Class/004 Displacement with Adaptive Subdivision.mp4 183.1 MB
03 - Subway Tiles/017 Cleanup.mp4 166.0 MB
04 - Lava Field/002 Emission Map.mp4 139.5 MB
04 - Lava Field/006 Lava Distribution.mp4 139.5 MB
04 - Lava Field/005 Deeper Sections.mp4 136.9 MB
03 - Subway Tiles/008 Basic Colors.mp4 121.5 MB
03 - Subway Tiles/018 Node Group.mp4 117.6 MB
03 - Subway Tiles/009 Finishing the Displacement Map.mp4 111.2 MB
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10_BuildingTextureBakePDG.02.mp4 796.0 MB
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07_BuildingLookDev.01.mp4 604.0 MB
03_Buildings_01.mp4 569.6 MB
05_Buildings_03.mp4 452.4 MB
04_Buildings_02.mp4 427.1 MB
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12_Crowd_Traffic_System.02.mp4 368.2 MB
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~Get Your Files Here !/6. Rendering.mp4 163.0 MB
~Get Your Files Here !/3. Creating the Planet Shader - Part 2.mp4 160.0 MB
~Get Your Files Here !/5. Creating the Rings.mp4 158.2 MB
~Get Your Files Here !/7. Compositing.mp4 112.6 MB
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03. Final Touches and Compositing.mp4 101.5 MB
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3 - Prefab Assembly & Preparation/4 -Building Construction.mp4 315.4 MB
5 - Randomization Options/3 -Optimize with Mesh Combine.mp4 265.2 MB
5 - Randomization Options/1 -Prefab Variants.mp4 244.2 MB
2 - Programming Fundamentals/5 -Check Adjacent Tiles in a 2D Grid.mp4 239.7 MB
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4 - City Generator Improvements/2 -Connecting Crossroads.mp4 151.2 MB
4 - City Generator Improvements/5 -Helper Methods & Refactoring.mp4 149.2 MB
2 - Programming Fundamentals/3 -Mapping a 2D Grid.mp4 148.2 MB
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3 - Prefab Assembly & Preparation/6 -Populate the City Tiles.mp4 119.6 MB
4 - City Generator Improvements/4 -Dead End Removal.mp4 115.9 MB
5 - Randomization Options/5 -Walk Through The City.mp4 114.7 MB
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04. Part 2 - Snow/25. Cavity and Combine.mp4 75.6 MB
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02. Part 1 - Worn Metal/13. Cavity.mp4 58.5 MB
02. Part 1 - Worn Metal/11. Bump.mp4 56.0 MB
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02. Part 1 - Worn Metal/12. Edges.mp4 42.7 MB
04. Part 2 - Snow/27. Copy Snow Shader.mp4 41.4 MB
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