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【影视】 Raycasting Game Development with JavaScript SDL & C
收录时间:2023-12-20 文档个数:205 文档大小:12.7 GB 最近下载:2025-05-15 人气:2580 磁力链接
  • mp411. The Color Buffer/1. Color Buffer.mp4 648.6 MB
  • mp44. Casting Rays/4. Finding Horizontal Intersections.mp4 511.8 MB
  • mp416. Rendering Lines/3. Rasterizing Lines.mp4 465.9 MB
  • mp42. A Quick Trigonometry Review/1. Quick Trigonometry Review.mp4 369.6 MB
  • mp45. Rendering Wall Projection/1. Wall Projection.mp4 363.8 MB
  • mp44. Casting Rays/6. Finding the First Intersection with the Map Cell.mp4 323.6 MB
  • mp416. Rendering Lines/1. The Line Equation.mp4 320.5 MB
  • mp415. Refactoring the SDL Graphics Code/2. Removing SDL Global Variables.mp4 318.7 MB
  • mp47. Starting our C Project/1. First Steps in C.mp4 289.4 MB
  • mp414. Angle Increment Distortion/2. Understanding the Angle Increment Distortion.mp4 265.2 MB
  • mp41. Introduction and Motivations/1. Introduction and Learning Outcomes.mp4 261.7 MB
  • mp417. Finishing Touches/6. Look Up Tables.mp4 260.8 MB
  • mp413. Wall Textures/1. Representing Textures in Memory.mp4 260.4 MB
  • mp42. A Quick Trigonometry Review/2. Quick Radians Review.mp4 258.5 MB
  • mp44. Casting Rays/8. Coding the Vertical Wall Hit.mp4 257.1 MB
  • mp45. Rendering Wall Projection/4. Fixing the Fishbowl Distortion.mp4 246.1 MB
  • mp413. Wall Textures/4. Coding the Wall Texture Mapping.mp4 242.9 MB
  • mp43. 2D Map and Player Movement/2. Implementing the Map Class.mp4 237.9 MB
  • mp45. Rendering Wall Projection/3. Visualizing the Wall Projection.mp4 235.8 MB
  • mp415. Refactoring the SDL Graphics Code/1. Working with a Full Screen Window.mp4 228.2 MB
【影视】 Pikuma - Raycasting Engine Programming
收录时间:2024-11-05 文档个数:98 文档大小:3.9 GB 最近下载:2025-05-15 人气:313 磁力链接
  • mp416. Finding Horizontal Intersections.mp4 150.6 MB
  • mp446. The Color Buffer.mp4 118.9 MB
  • mp407. A Review of Sine Cosine and Tangent.mp4 117.7 MB
  • mp401. Introduction and Learning Outcomes.mp4 96.4 MB
  • mp418. Coding X-intercept and Y-intercept.mp4 91.9 MB
  • mp471. Rasterizing Lines.mp4 84.3 MB
  • mp427. Fixing the Fishbowl Distortion.mp4 81.5 MB
  • mp413. Defining the Field of View.mp4 79.3 MB
  • mp420. Coding the Vertical Intersection.mp4 77.9 MB
  • mp406. A Review of Degrees and Radians.mp4 77.5 MB
  • mp424. Finding the Wall Strip Height.mp4 77.5 MB
  • mp466. Refactoring the Graphics File.mp4 76.3 MB
  • mp496. Notes on Look-up Tables.mp4 72.0 MB
  • mp414. Coding the Field of View Ray Increments.mp4 70.9 MB
  • mp454. Mapping Textures to Wall.mp4 70.7 MB
  • mp426. Coding the Wall Rendering.mp4 68.5 MB
  • mp481. Coding the Sprite Typedef.mp4 66.1 MB
  • mp409. Coding the Map Class.mp4 62.0 MB
  • mp461. Loading External PNG Files.mp4 61.9 MB
  • mp411. Coding the Player Movement.mp4 61.9 MB
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