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- 【影视】 Raycasting Game Development with JavaScript SDL & C
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收录时间:2023-12-20
文档个数:205
文档大小:12.7 GB
最近下载:2025-05-15
人气:2580
磁力链接
11. The Color Buffer/1. Color Buffer.mp4 648.6 MB
4. Casting Rays/4. Finding Horizontal Intersections.mp4 511.8 MB
16. Rendering Lines/3. Rasterizing Lines.mp4 465.9 MB
2. A Quick Trigonometry Review/1. Quick Trigonometry Review.mp4 369.6 MB
5. Rendering Wall Projection/1. Wall Projection.mp4 363.8 MB
4. Casting Rays/6. Finding the First Intersection with the Map Cell.mp4 323.6 MB
16. Rendering Lines/1. The Line Equation.mp4 320.5 MB
15. Refactoring the SDL Graphics Code/2. Removing SDL Global Variables.mp4 318.7 MB
7. Starting our C Project/1. First Steps in C.mp4 289.4 MB
14. Angle Increment Distortion/2. Understanding the Angle Increment Distortion.mp4 265.2 MB
1. Introduction and Motivations/1. Introduction and Learning Outcomes.mp4 261.7 MB
17. Finishing Touches/6. Look Up Tables.mp4 260.8 MB
13. Wall Textures/1. Representing Textures in Memory.mp4 260.4 MB
2. A Quick Trigonometry Review/2. Quick Radians Review.mp4 258.5 MB
4. Casting Rays/8. Coding the Vertical Wall Hit.mp4 257.1 MB
5. Rendering Wall Projection/4. Fixing the Fishbowl Distortion.mp4 246.1 MB
13. Wall Textures/4. Coding the Wall Texture Mapping.mp4 242.9 MB
3. 2D Map and Player Movement/2. Implementing the Map Class.mp4 237.9 MB
5. Rendering Wall Projection/3. Visualizing the Wall Projection.mp4 235.8 MB
15. Refactoring the SDL Graphics Code/1. Working with a Full Screen Window.mp4 228.2 MB
猜你喜欢:
Development
SDL
Game
JavaScript
Raycasting
- 【影视】 Pikuma - Raycasting Engine Programming
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收录时间:2024-11-05
文档个数:98
文档大小:3.9 GB
最近下载:2025-05-15
人气:313
磁力链接
16. Finding Horizontal Intersections.mp4 150.6 MB
46. The Color Buffer.mp4 118.9 MB
07. A Review of Sine Cosine and Tangent.mp4 117.7 MB
01. Introduction and Learning Outcomes.mp4 96.4 MB
18. Coding X-intercept and Y-intercept.mp4 91.9 MB
71. Rasterizing Lines.mp4 84.3 MB
27. Fixing the Fishbowl Distortion.mp4 81.5 MB
13. Defining the Field of View.mp4 79.3 MB
20. Coding the Vertical Intersection.mp4 77.9 MB
06. A Review of Degrees and Radians.mp4 77.5 MB
24. Finding the Wall Strip Height.mp4 77.5 MB
66. Refactoring the Graphics File.mp4 76.3 MB
96. Notes on Look-up Tables.mp4 72.0 MB
14. Coding the Field of View Ray Increments.mp4 70.9 MB
54. Mapping Textures to Wall.mp4 70.7 MB
26. Coding the Wall Rendering.mp4 68.5 MB
81. Coding the Sprite Typedef.mp4 66.1 MB
09. Coding the Map Class.mp4 62.0 MB
61. Loading External PNG Files.mp4 61.9 MB
11. Coding the Player Movement.mp4 61.9 MB
猜你喜欢:
Engine
Pikuma
Programming
Raycasting