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【影视】 Pikuma - Master the Linux Command-Line & Bash Scripting 2023-1
收录时间:2024-06-26 文档个数:61 文档大小:1.8 GB 最近下载:2025-05-16 人气:666 磁力链接
  • mp419. Important System Folders.mp4 149.9 MB
  • mp405. The Birth of Linux.mp4 147.4 MB
  • mp404. The Evolution of UNIX.mp4 137.5 MB
  • mp403. Do All Computers Need an Operating System.mp4 99.2 MB
  • mp435. Popular UNIX Text Editors.mp4 87.7 MB
  • mp401. Motivations and Learning Outcomes.mp4 82.8 MB
  • mp449. Awk and Sed.mp4 55.8 MB
  • mp436. Understanding System Calls.mp4 54.0 MB
  • mp438. What Is a Shell Script.mp4 49.4 MB
  • mp434. Working With a Package Manager.mp4 47.8 MB
  • mp429. File Permissions.mp4 46.1 MB
  • mp451. Functions.mp4 45.2 MB
  • mp452. Linux Development Tools.mp4 44.9 MB
  • mp426. The Pipe Operator.mp4 41.7 MB
  • mp422. Visualizing Operating System Processes.mp4 40.0 MB
  • mp458. Conclusion and Next Steps.mp4 37.5 MB
  • mp437. Popular Shell Utilities.mp4 35.4 MB
  • mp455. Building with Make.mp4 32.6 MB
  • mp427. UNIX Common Ground.mp4 30.8 MB
  • mp444. Example of String Test.mp4 26.3 MB
【影视】 Pikuma - 3D Computer Graphics Programming 2023
收录时间:2024-08-28 文档个数:201 文档大小:79.5 GB 最近下载:2025-05-15 人气:958 磁力链接
  • mp43. SDL Setup and Color Buffer/3. Declaring a Color Buffer.mp4 2.0 GB
  • mp421. Perspective Correct Textures/1. Perspective Correct Interpolation.mp4 1.9 GB
  • mp426. Clipping/4. Defining Frustum Planes Points - Normals.mp4 1.7 GB
  • mp426. Clipping/7. Intersection Between Line - Plane.mp4 1.5 GB
  • mp426. Clipping/8. Clipping a Polygon Against a Plane.mp4 1.3 GB
  • mp420. Texture Mapping/7. Barycentric Coordinates.mp4 1.3 GB
  • mp426. Clipping/16. Clipping Space.mp4 1.2 GB
  • mp426. Clipping/10. A Function to Clip Polygon Against Planes.mp4 1.2 GB
  • mp420. Texture Mapping/8. Barycentric Weights -α- β- γ-.mp4 1.1 GB
  • mp41. Introduction/1. Introduction and Learning Outcomes.mp4 1.0 GB
  • mp425. Camera/1. Camera Space.mp4 1.0 GB
  • mp429. Conclusion and Next Steps/4. Modern Graphics APIs - Shaders.mp4 1.0 GB
  • mp419. Light and Shading/1. Flat Shading.mp4 1.0 GB
  • mp425. Camera/3. Look At Transformations.mp4 989.7 MB
  • mp410. Line Drawing/2. DDA Line Drawing Algorithm.mp4 922.7 MB
  • mp424. Z-Buffer/5. A Discussion on Dynamic Memory Allocation.mp4 918.6 MB
  • mp426. Clipping/9. Polygon Typedef.mp4 868.4 MB
  • mp420. Texture Mapping/1. Texture Mapping.mp4 863.6 MB
  • mp420. Texture Mapping/5. Textured Flat-Bottom Triangle.mp4 855.2 MB
  • mp44. Multiple Header Files/1. Defining Header Files.mp4 829.1 MB
【影视】 Pikuma - Raycasting Engine Programming
收录时间:2024-11-05 文档个数:98 文档大小:3.9 GB 最近下载:2025-05-15 人气:313 磁力链接
  • mp416. Finding Horizontal Intersections.mp4 150.6 MB
  • mp446. The Color Buffer.mp4 118.9 MB
  • mp407. A Review of Sine Cosine and Tangent.mp4 117.7 MB
  • mp401. Introduction and Learning Outcomes.mp4 96.4 MB
  • mp418. Coding X-intercept and Y-intercept.mp4 91.9 MB
  • mp471. Rasterizing Lines.mp4 84.3 MB
  • mp427. Fixing the Fishbowl Distortion.mp4 81.5 MB
  • mp413. Defining the Field of View.mp4 79.3 MB
  • mp420. Coding the Vertical Intersection.mp4 77.9 MB
  • mp406. A Review of Degrees and Radians.mp4 77.5 MB
  • mp424. Finding the Wall Strip Height.mp4 77.5 MB
  • mp466. Refactoring the Graphics File.mp4 76.3 MB
  • mp496. Notes on Look-up Tables.mp4 72.0 MB
  • mp414. Coding the Field of View Ray Increments.mp4 70.9 MB
  • mp454. Mapping Textures to Wall.mp4 70.7 MB
  • mp426. Coding the Wall Rendering.mp4 68.5 MB
  • mp481. Coding the Sprite Typedef.mp4 66.1 MB
  • mp409. Coding the Map Class.mp4 62.0 MB
  • mp461. Loading External PNG Files.mp4 61.9 MB
  • mp411. Coding the Player Movement.mp4 61.9 MB
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