magnet:?xt=urn:btih:BC6C6C6713BDB2C765BCBA5E2CD4E8EC4BDA6977
Agostino Simonetta (Microsoft) - ID@Xbox in a Windows 10 world.mp4 407.3 MB
Andy Touch ( Unity Technologies) - Hands-On with the Unity 5 Game Engine.mp4 508.4 MB
Awards Ceremony - DevGAMM Moscow 2015.mp4 546.0 MB
Cedric Bache (Neko Ent.) - CertificationDev & Publishing on Wii U for an Indie Studio.mp4 243.9 MB
Daniel Rosenfeld (C418) - Creating the music for Minecraft and designing sound by playing games.mp4 406.0 MB
Discussion panel «Traffic Providers vs. Developers».mp4 504.7 MB
Game Lynch Moscow 2015.mp4 491.2 MB
Grzegorz Mazur (11 bit studios) - This War of Mine Under the hood.mp4 420.5 MB
Linnea Harrison (EA DICE) - Battlefield 4 Creating a more dynamic Battlefield.mp4 363.1 MB
Michael Peiffert (Mi-Clos Studio) - Out There Post Mortem.mp4 222.7 MB
Mike Rose (tinyBuild) - Twitch and beyond Getting the big names in video to play your game.mp4 361.0 MB
Mike Swanson (Bigpoint) - Game of Thrones Bringing Westeros to Life.mp4 525.7 MB
Nizar Romdan (ARM) - ARM’s Technology Insight on the Future of Mobile Gaming Platforms.mp4 361.2 MB
Oliver Trogemann (Bigpoint) - The creative process sentinels in Shards of War.mp4 228.8 MB
Rami Ismai (Vlambeer) - LUFTRAUSERS from development to PlayStation release.mp4 481.8 MB
Steam всё, что скрывает Valve (почти).mp4 333.2 MB
Wolf Lang (THREAKS) - Successful with the first game The weird story of Beatbuddy.mp4 578.4 MB
Александр Ахура - Озвучивание игровых интерфейсов. Творческое безумие.mp4 460.3 MB
Александр Ващенко (Game Insight) - Мидкор как достичь золотой середины.mp4 247.6 MB
Александр Яцукевич (Wargaming.net) - Убедительные эффекты на любом движке.mp4 215.8 MB