magnet:?xt=urn:btih:5FCA03221E4E9535907A741880C9F89168BCD3CE
EFLC/common/data/effects/bloodFx.dat 16.6 kB
EFLC/common/data/visualSettings.dat 17.9 kB
EFLC/common/shaders/db/gta_alpha.sps 53 Bytes
EFLC/common/shaders/db/gta_cubemap_reflect.sps 29 Bytes
EFLC/common/shaders/db/gta_cutout.sps 53 Bytes
EFLC/common/shaders/db/gta_cutout_fence.sps 58 Bytes
EFLC/common/shaders/db/gta_decal.sps 53 Bytes
EFLC/common/shaders/db/gta_decal_amb_only.sps 60 Bytes
EFLC/common/shaders/db/gta_decal_dirt.sps 56 Bytes
EFLC/common/shaders/db/gta_decal_glue.sps 56 Bytes
EFLC/common/shaders/db/gta_decal_normal_only.sps 63 Bytes
EFLC/common/shaders/db/gta_default.sps 21 Bytes
EFLC/common/shaders/db/gta_diffuse_instance.sps 30 Bytes
EFLC/common/shaders/db/gta_emissive.sps 55 Bytes
EFLC/common/shaders/db/gta_emissive_alpha.sps 54 Bytes
EFLC/common/shaders/db/gta_emissivenight.sps 60 Bytes
EFLC/common/shaders/db/gta_emissivenight_alpha.sps 60 Bytes
EFLC/common/shaders/db/gta_emissivestrong.sps 61 Bytes
EFLC/common/shaders/db/gta_emissivestrong_alpha.sps 61 Bytes
EFLC/common/shaders/db/gta_glass.sps 52 Bytes
EFLC/common/shaders/db/gta_glass_emissive.sps 61 Bytes
EFLC/common/shaders/db/gta_glass_emissive_alpha.sps 61 Bytes
EFLC/common/shaders/db/gta_glass_emissivenight.sps 66 Bytes
EFLC/common/shaders/db/gta_glass_emissivenight_alpha.sps 66 Bytes
EFLC/common/shaders/db/gta_glass_normal_spec_reflect.sps 71 Bytes
EFLC/common/shaders/db/gta_glass_reflect.sps 60 Bytes
EFLC/common/shaders/db/gta_glass_spec.sps 57 Bytes
EFLC/common/shaders/db/gta_hair_sorted_alpha.sps 64 Bytes
EFLC/common/shaders/db/gta_hair_sorted_alpha_expensive.sps 66 Bytes
EFLC/common/shaders/db/gta_leaves.sps 21 Bytes
EFLC/common/shaders/db/gta_mirror.sps 22 Bytes
EFLC/common/shaders/db/gta_normal.sps 20 Bytes
EFLC/common/shaders/db/gta_normal_alpha.sps 52 Bytes
EFLC/common/shaders/db/gta_normal_cubemap_reflect.sps 36 Bytes
EFLC/common/shaders/db/gta_normal_cutout.sps 52 Bytes
EFLC/common/shaders/db/gta_normal_decal.sps 58 Bytes
EFLC/common/shaders/db/gta_normal_reflect.sps 28 Bytes
EFLC/common/shaders/db/gta_normal_reflect_alpha.sps 58 Bytes
EFLC/common/shaders/db/gta_normal_reflect_decal.sps 64 Bytes
EFLC/common/shaders/db/gta_normal_reflect_screendooralpha.sps 58 Bytes
EFLC/common/shaders/db/gta_normal_screendooralpha.sps 52 Bytes
EFLC/common/shaders/db/gta_normal_spec.sps 25 Bytes
EFLC/common/shaders/db/gta_normal_spec_alpha.sps 55 Bytes
EFLC/common/shaders/db/gta_normal_spec_cubemap_reflect.sps 41 Bytes
EFLC/common/shaders/db/gta_normal_spec_decal.sps 61 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect.sps 33 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect_alpha.sps 65 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect_decal.sps 71 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect_emissive.sps 75 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect_emissive_alpha.sps 75 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect_emissivenight.sps 79 Bytes
EFLC/common/shaders/db/gta_normal_spec_reflect_emissivenight_alpha.sps 79 Bytes
EFLC/common/shaders/db/gta_normal_spec_screendooralpha.sps 55 Bytes
EFLC/common/shaders/db/gta_parallax.sps 22 Bytes
EFLC/common/shaders/db/gta_parallax_specmap.sps 30 Bytes
EFLC/common/shaders/db/gta_parallax_steep.sps 28 Bytes
EFLC/common/shaders/db/gta_ped.sps 17 Bytes
EFLC/common/shaders/db/gta_ped_alpha.sps 47 Bytes
EFLC/common/shaders/db/gta_ped_reflect.sps 24 Bytes
EFLC/common/shaders/db/gta_ped_reflect_alpha.sps 56 Bytes
EFLC/common/shaders/db/gta_ped_skin.sps 21 Bytes
EFLC/common/shaders/db/gta_ped_skin_blendshape.sps 32 Bytes
EFLC/common/shaders/db/gta_projtex.sps 20 Bytes
EFLC/common/shaders/db/gta_projtex_steep.sps 26 Bytes
EFLC/common/shaders/db/gta_radar.sps 19 Bytes
EFLC/common/shaders/db/gta_reflect.sps 21 Bytes
EFLC/common/shaders/db/gta_reflect_alpha.sps 53 Bytes
EFLC/common/shaders/db/gta_reflect_decal.sps 53 Bytes
EFLC/common/shaders/db/gta_rmptfx_mesh.sps 55 Bytes
EFLC/common/shaders/db/gta_spec.sps 18 Bytes
EFLC/common/shaders/db/gta_spec_alpha.sps 50 Bytes
EFLC/common/shaders/db/gta_spec_const.sps 21 Bytes
EFLC/common/shaders/db/gta_spec_decal.sps 50 Bytes
EFLC/common/shaders/db/gta_spec_reflect.sps 26 Bytes
EFLC/common/shaders/db/gta_spec_reflect_alpha.sps 58 Bytes
EFLC/common/shaders/db/gta_spec_reflect_decal.sps 58 Bytes
EFLC/common/shaders/db/gta_spec_reflect_screendooralpha.sps 58 Bytes
EFLC/common/shaders/db/gta_spec_screendooralpha.sps 50 Bytes
EFLC/common/shaders/db/gta_terrain_va_2lyr.sps 29 Bytes
EFLC/common/shaders/db/gta_terrain_va_3lyr.sps 29 Bytes
EFLC/common/shaders/db/gta_terrain_va_4lyr.sps 29 Bytes
EFLC/common/shaders/db/gta_trees.sps 50 Bytes
EFLC/common/shaders/db/gta_vehicle.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_badges.sps 59 Bytes
EFLC/common/shaders/db/gta_vehicle_basic.sps 26 Bytes
EFLC/common/shaders/db/gta_vehicle_chrome.sps 90 Bytes
EFLC/common/shaders/db/gta_vehicle_default.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_default_2lyr.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_default_2lyr_dmg.sps 18 Bytes
EFLC/common/shaders/db/gta_vehicle_default_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_disc.sps 57 Bytes
EFLC/common/shaders/db/gta_vehicle_generic.sps 28 Bytes
EFLC/common/shaders/db/gta_vehicle_glass.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_glass_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_glass_emissive.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_interior.sps 29 Bytes
EFLC/common/shaders/db/gta_vehicle_interior2.sps 30 Bytes
EFLC/common/shaders/db/gta_vehicle_lights.sps 65 Bytes
EFLC/common/shaders/db/gta_vehicle_lightsemissive.sps 68 Bytes
EFLC/common/shaders/db/gta_vehicle_mesh.sps 25 Bytes
EFLC/common/shaders/db/gta_vehicle_nosplash.sps 61 Bytes
EFLC/common/shaders/db/gta_vehicle_nowater.sps 61 Bytes
EFLC/common/shaders/db/gta_vehicle_paint1.sps 166 Bytes
EFLC/common/shaders/db/gta_vehicle_paint2.sps 166 Bytes
EFLC/common/shaders/db/gta_vehicle_paint3.sps 166 Bytes
EFLC/common/shaders/db/gta_vehicle_rims1.sps 89 Bytes
EFLC/common/shaders/db/gta_vehicle_rims1_alpha.sps 122 Bytes
EFLC/common/shaders/db/gta_vehicle_rims2.sps 89 Bytes
EFLC/common/shaders/db/gta_vehicle_rubber.sps 27 Bytes
EFLC/common/shaders/db/gta_vehicle_shuts.sps 90 Bytes
EFLC/common/shaders/db/gta_vehicle_spec.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_2lyr.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_2lyr_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_bump.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_bump_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_2lyr.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_2lyr_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_alpha.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_alpha_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bump.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bump_2lyr.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bump_2lyr_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bump_alpha_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bump_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bumpuv.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bumpuv_2lyr.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bumpuv_2lyr_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_bumpuv_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_spec_reflect_dmg.sps 20 Bytes
EFLC/common/shaders/db/gta_vehicle_tire.sps 25 Bytes
EFLC/common/shaders/db/gta_vehicle_vehglass.sps 126 Bytes
EFLC/common/shaders/db/gta_wire.sps 52 Bytes
EFLC/common/shaders/db/rage_billboard_nobump.sps 31 Bytes
EFLC/common/shaders/dcl/cascadeConvert.dcl 49 Bytes
EFLC/common/shaders/dcl/cascadeGen.dcl 58 Bytes
EFLC/common/shaders/dcl/deferred_lighting.dcl 49 Bytes
EFLC/common/shaders/dcl/gpuptfx_simplerender.dcl 81 Bytes
EFLC/common/shaders/dcl/gpuptfx_update.dcl 69 Bytes
EFLC/common/shaders/dcl/gta_atmoscatt_clouds.dcl 69 Bytes
EFLC/common/shaders/dcl/gta_atmoscatt_clouds.txt 222.4 kB
EFLC/common/shaders/dcl/gta_cubemap_reflect.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_cutout_fence.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_decal.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_decal_amb_only.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_decal_dirt.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_decal_glue.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_decal_normal_only.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_default.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_diffuse_instance.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_emissive.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_emissivenight.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_emissivestrong.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_glass.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_glass_emissive.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_glass_emissivenight.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_glass_normal_spec_reflect.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_glass_reflect.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_glass_spec.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_grass.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_hair_sorted_alpha.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_hair_sorted_alpha_exp.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_im.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_normal.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_normal_cubemap_reflect.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_normal_decal.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_normal_reflect.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_normal_reflect_alpha.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_normal_reflect_decal.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec_cubemap_reflect.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec_decal.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec_reflect.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec_reflect_decal.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec_reflect_emissive.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_normal_spec_reflect_emissivenight.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_parallax.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_parallax_specmap.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_parallax_steep.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_ped.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_ped_face.dcl 49 Bytes
EFLC/common/shaders/dcl/gta_ped_reflect.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_ped_skin.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_ped_skin_blendshape.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_projtex.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_projtex_steep.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_radar.dcl 77 Bytes
EFLC/common/shaders/dcl/gta_reflect.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_reflect_decal.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_rmptfx_gpurender.dcl 49 Bytes
EFLC/common/shaders/dcl/gta_rmptfx_litsprite.dcl 115 Bytes
EFLC/common/shaders/dcl/gta_rmptfx_mesh.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_rmptfx_raindrops.dcl 115 Bytes
EFLC/common/shaders/dcl/gta_spec.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_spec_decal.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_spec_reflect.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_spec_reflect_decal.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_terrain_va_2lyr.dcl 105 Bytes
EFLC/common/shaders/dcl/gta_terrain_va_3lyr.dcl 126 Bytes
EFLC/common/shaders/dcl/gta_terrain_va_4lyr.dcl 136 Bytes
EFLC/common/shaders/dcl/gta_trees.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_vehicle_badges.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_basic.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_chrome.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_vehicle_disc.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_generic.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_interior.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_interior2.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_vehicle_lightsemissive.dcl 95 Bytes
EFLC/common/shaders/dcl/gta_vehicle_mesh.dcl 106 Bytes
EFLC/common/shaders/dcl/gta_vehicle_paint1.dcl 95 Bytes
EFLC/common/shaders/dcl/gta_vehicle_paint2.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_vehicle_paint3.dcl 95 Bytes
EFLC/common/shaders/dcl/gta_vehicle_rims1.dcl 95 Bytes
EFLC/common/shaders/dcl/gta_vehicle_rims2.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_vehicle_rubber.dcl 84 Bytes
EFLC/common/shaders/dcl/gta_vehicle_shuts.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_tire.dcl 96 Bytes
EFLC/common/shaders/dcl/gta_vehicle_vehglass.dcl 95 Bytes
EFLC/common/shaders/dcl/gta_wire.dcl 84 Bytes
EFLC/common/shaders/dcl/mirror.dcl 49 Bytes
EFLC/common/shaders/dcl/rage_atmoscatt_clouds.dcl 69 Bytes
EFLC/common/shaders/dcl/rage_billboard_nobump.dcl 84 Bytes
EFLC/common/shaders/dcl/rage_bink.dcl 49 Bytes
EFLC/common/shaders/dcl/rage_default.dcl 84 Bytes
EFLC/common/shaders/dcl/rage_fastmipmap.dcl 88 Bytes
EFLC/common/shaders/dcl/rage_im.dcl 84 Bytes
EFLC/common/shaders/dcl/rage_perlinnoise.dcl 58 Bytes
EFLC/common/shaders/dcl/rage_postfx.dcl 81 Bytes
EFLC/common/shaders/dcl/rmptfx_collision.dcl 65 Bytes
EFLC/common/shaders/dcl/rmptfx_default.dcl 126 Bytes
EFLC/common/shaders/dcl/rmptfx_litsprite.dcl 126 Bytes
EFLC/common/shaders/dcl/shadowSmartBlit.dcl 49 Bytes
EFLC/common/shaders/dcl/shadowZ.dcl 58 Bytes
EFLC/common/shaders/dcl/shadowZDir.dcl 49 Bytes
EFLC/common/shaders/dcl/water.dcl 49 Bytes
EFLC/common/shaders/dcl/waterTex.dcl 49 Bytes
EFLC/common/shaders/win32_30/cascadeConvert.fxc 5.6 kB
EFLC/common/shaders/win32_30/cascadeGen.fxc 4.4 kB
EFLC/common/shaders/win32_30/deferred_lighting.fxc 105.2 kB
EFLC/common/shaders/win32_30/gpuptfx_simplerender.fxc 9.1 kB
EFLC/common/shaders/win32_30/gpuptfx_update.fxc 25.0 kB
EFLC/common/shaders/win32_30/gta_atmoscatt_clouds.fxc 45.7 kB
EFLC/common/shaders/win32_30/gta_cubemap_reflect.fxc 47.2 kB
EFLC/common/shaders/win32_30/gta_cutout_fence.fxc 45.8 kB
EFLC/common/shaders/win32_30/gta_decal.fxc 48.5 kB
EFLC/common/shaders/win32_30/gta_decal_amb_only.fxc 46.5 kB
EFLC/common/shaders/win32_30/gta_decal_dirt.fxc 47.2 kB
EFLC/common/shaders/win32_30/gta_decal_glue.fxc 48.7 kB
EFLC/common/shaders/win32_30/gta_decal_normal_only.fxc 51.3 kB
EFLC/common/shaders/win32_30/gta_default.fxc 45.8 kB
EFLC/common/shaders/win32_30/gta_diffuse_instance.fxc 23.8 kB
EFLC/common/shaders/win32_30/gta_emissive.fxc 32.4 kB
EFLC/common/shaders/win32_30/gta_emissivenight.fxc 33.3 kB
EFLC/common/shaders/win32_30/gta_emissivestrong.fxc 32.8 kB
EFLC/common/shaders/win32_30/gta_glass.fxc 53.1 kB
EFLC/common/shaders/win32_30/gta_glass_emissive.fxc 39.2 kB
EFLC/common/shaders/win32_30/gta_glass_emissivenight.fxc 39.7 kB
EFLC/common/shaders/win32_30/gta_glass_normal_spec_reflect.fxc 54.6 kB
EFLC/common/shaders/win32_30/gta_glass_reflect.fxc 49.8 kB
EFLC/common/shaders/win32_30/gta_glass_spec.fxc 48.6 kB
EFLC/common/shaders/win32_30/gta_grass.fxc 5.6 kB
EFLC/common/shaders/win32_30/gta_hair_sorted_alpha.fxc 37.5 kB
EFLC/common/shaders/win32_30/gta_hair_sorted_alpha_exp.fxc 36.8 kB
EFLC/common/shaders/win32_30/gta_im.fxc 15.9 kB
EFLC/common/shaders/win32_30/gta_normal.fxc 51.6 kB
EFLC/common/shaders/win32_30/gta_normal_cubemap_reflect.fxc 50.5 kB
EFLC/common/shaders/win32_30/gta_normal_decal.fxc 52.1 kB
EFLC/common/shaders/win32_30/gta_normal_reflect.fxc 50.5 kB
EFLC/common/shaders/win32_30/gta_normal_reflect_alpha.fxc 50.7 kB
EFLC/common/shaders/win32_30/gta_normal_reflect_decal.fxc 50.9 kB
EFLC/common/shaders/win32_30/gta_normal_spec.fxc 53.1 kB
EFLC/common/shaders/win32_30/gta_normal_spec_cubemap_reflect.fxc 55.6 kB
EFLC/common/shaders/win32_30/gta_normal_spec_decal.fxc 53.6 kB
EFLC/common/shaders/win32_30/gta_normal_spec_reflect.fxc 57.4 kB
EFLC/common/shaders/win32_30/gta_normal_spec_reflect_decal.fxc 57.9 kB
EFLC/common/shaders/win32_30/gta_normal_spec_reflect_emissive.fxc 40.0 kB
EFLC/common/shaders/win32_30/gta_normal_spec_reflect_emissivenight.fxc 40.5 kB
EFLC/common/shaders/win32_30/gta_parallax.fxc 53.9 kB
EFLC/common/shaders/win32_30/gta_parallax_specmap.fxc 55.4 kB
EFLC/common/shaders/win32_30/gta_parallax_steep.fxc 54.8 kB
EFLC/common/shaders/win32_30/gta_ped.fxc 38.8 kB
EFLC/common/shaders/win32_30/gta_ped_face.fxc 3.3 kB
EFLC/common/shaders/win32_30/gta_ped_reflect.fxc 40.2 kB
EFLC/common/shaders/win32_30/gta_ped_skin.fxc 39.6 kB
EFLC/common/shaders/win32_30/gta_ped_skin_blendshape.fxc 46.5 kB
EFLC/common/shaders/win32_30/gta_projtex.fxc 81.0 kB
EFLC/common/shaders/win32_30/gta_projtex_steep.fxc 82.1 kB
EFLC/common/shaders/win32_30/gta_radar.fxc 3.9 kB
EFLC/common/shaders/win32_30/gta_reflect.fxc 47.2 kB
EFLC/common/shaders/win32_30/gta_reflect_decal.fxc 47.6 kB
EFLC/common/shaders/win32_30/gta_rmptfx_gpurender.fxc 20.1 kB
EFLC/common/shaders/win32_30/gta_rmptfx_litsprite.fxc 35.7 kB
EFLC/common/shaders/win32_30/gta_rmptfx_mesh.fxc 50.6 kB
EFLC/common/shaders/win32_30/gta_rmptfx_raindrops.fxc 14.7 kB
EFLC/common/shaders/win32_30/gta_spec.fxc 51.4 kB
EFLC/common/shaders/win32_30/gta_spec_decal.fxc 51.8 kB
EFLC/common/shaders/win32_30/gta_spec_reflect.fxc 52.4 kB
EFLC/common/shaders/win32_30/gta_spec_reflect_decal.fxc 52.7 kB
EFLC/common/shaders/win32_30/gta_terrain_va_2lyr.fxc 13.6 kB
EFLC/common/shaders/win32_30/gta_terrain_va_3lyr.fxc 18.7 kB
EFLC/common/shaders/win32_30/gta_terrain_va_4lyr.fxc 23.7 kB
EFLC/common/shaders/win32_30/gta_trees.fxc 12.2 kB
EFLC/common/shaders/win32_30/gta_vehicle_badges.fxc 55.5 kB
EFLC/common/shaders/win32_30/gta_vehicle_basic.fxc 34.3 kB
EFLC/common/shaders/win32_30/gta_vehicle_chrome.fxc 60.9 kB
EFLC/common/shaders/win32_30/gta_vehicle_disc.fxc 31.7 kB
EFLC/common/shaders/win32_30/gta_vehicle_generic.fxc 61.4 kB
EFLC/common/shaders/win32_30/gta_vehicle_interior.fxc 60.4 kB
EFLC/common/shaders/win32_30/gta_vehicle_interior2.fxc 58.4 kB
EFLC/common/shaders/win32_30/gta_vehicle_lightsemissive.fxc 63.1 kB
EFLC/common/shaders/win32_30/gta_vehicle_mesh.fxc 62.5 kB
EFLC/common/shaders/win32_30/gta_vehicle_paint1.fxc 62.2 kB
EFLC/common/shaders/win32_30/gta_vehicle_paint2.fxc 61.9 kB
EFLC/common/shaders/win32_30/gta_vehicle_paint3.fxc 63.2 kB
EFLC/common/shaders/win32_30/gta_vehicle_rims1.fxc 35.6 kB
EFLC/common/shaders/win32_30/gta_vehicle_rims2.fxc 35.3 kB
EFLC/common/shaders/win32_30/gta_vehicle_rubber.fxc 54.0 kB
EFLC/common/shaders/win32_30/gta_vehicle_shuts.fxc 53.6 kB
EFLC/common/shaders/win32_30/gta_vehicle_tire.fxc 36.5 kB
EFLC/common/shaders/win32_30/gta_vehicle_vehglass.fxc 56.0 kB
EFLC/common/shaders/win32_30/gta_wire.fxc 48.8 kB
EFLC/common/shaders/win32_30/mirror.fxc 3.4 kB
EFLC/common/shaders/win32_30/rage_atmoscatt_clouds.fxc 43.9 kB
EFLC/common/shaders/win32_30/rage_billboard_nobump.fxc 10.6 kB
EFLC/common/shaders/win32_30/rage_bink.fxc 2.9 kB
EFLC/common/shaders/win32_30/rage_default.fxc 48.2 kB
EFLC/common/shaders/win32_30/rage_fastmipmap.fxc 4.7 kB
EFLC/common/shaders/win32_30/rage_im.fxc 5.0 kB
EFLC/common/shaders/win32_30/rage_perlinnoise.fxc 5.9 kB
EFLC/common/shaders/win32_30/rage_postfx.fxc 64.3 kB
EFLC/common/shaders/win32_30/rmptfx_collision.fxc 4.1 kB
EFLC/common/shaders/win32_30/rmptfx_default.fxc 3.3 kB
EFLC/common/shaders/win32_30/rmptfx_litsprite.fxc 8.1 kB
EFLC/common/shaders/win32_30/shadowSmartBlit.fxc 11.1 kB
EFLC/common/shaders/win32_30/shadowZ.fxc 6.9 kB
EFLC/common/shaders/win32_30/shadowZDir.fxc 5.7 kB
EFLC/common/shaders/win32_30/water.fxc 14.8 kB
EFLC/common/shaders/win32_30/waterTex.fxc 3.9 kB
EFLC/common/shaders/win32_30_atidx10/cascadeConvert.fxc 5.6 kB
EFLC/common/shaders/win32_30_atidx10/cascadeGen.fxc 4.4 kB
EFLC/common/shaders/win32_30_atidx10/deferred_lighting.fxc 108.2 kB
EFLC/common/shaders/win32_30_atidx10/gpuptfx_simplerender.fxc 9.1 kB
EFLC/common/shaders/win32_30_atidx10/gpuptfx_update.fxc 25.0 kB
EFLC/common/shaders/win32_30_atidx10/gta_atmoscatt_clouds.fxc 45.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_cubemap_reflect.fxc 47.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_cutout_fence.fxc 45.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_decal.fxc 48.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_decal_amb_only.fxc 46.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_decal_dirt.fxc 47.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_decal_glue.fxc 48.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_decal_normal_only.fxc 51.3 kB
EFLC/common/shaders/win32_30_atidx10/gta_default.fxc 45.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_diffuse_instance.fxc 23.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_emissive.fxc 32.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_emissivenight.fxc 33.3 kB
EFLC/common/shaders/win32_30_atidx10/gta_emissivestrong.fxc 32.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_glass.fxc 53.1 kB
EFLC/common/shaders/win32_30_atidx10/gta_glass_emissive.fxc 39.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_glass_emissivenight.fxc 39.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_glass_normal_spec_reflect.fxc 54.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_glass_reflect.fxc 49.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_glass_spec.fxc 48.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_grass.fxc 5.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_hair_sorted_alpha.fxc 37.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_hair_sorted_alpha_exp.fxc 36.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_im.fxc 15.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal.fxc 51.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_cubemap_reflect.fxc 50.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_decal.fxc 52.1 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_reflect.fxc 50.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_reflect_alpha.fxc 50.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_reflect_decal.fxc 50.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec.fxc 53.1 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec_cubemap_reflect.fxc 55.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec_decal.fxc 53.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec_reflect.fxc 57.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec_reflect_decal.fxc 57.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec_reflect_emissive.fxc 40.0 kB
EFLC/common/shaders/win32_30_atidx10/gta_normal_spec_reflect_emissivenight.fxc 40.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_parallax.fxc 53.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_parallax_specmap.fxc 55.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_parallax_steep.fxc 54.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_ped.fxc 38.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_ped_face.fxc 3.3 kB
EFLC/common/shaders/win32_30_atidx10/gta_ped_reflect.fxc 40.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_ped_skin.fxc 39.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_ped_skin_blendshape.fxc 46.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_projtex.fxc 81.0 kB
EFLC/common/shaders/win32_30_atidx10/gta_projtex_steep.fxc 82.1 kB
EFLC/common/shaders/win32_30_atidx10/gta_radar.fxc 3.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_reflect.fxc 47.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_reflect_decal.fxc 47.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_rmptfx_gpurender.fxc 20.1 kB
EFLC/common/shaders/win32_30_atidx10/gta_rmptfx_litsprite.fxc 35.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_rmptfx_mesh.fxc 50.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_rmptfx_raindrops.fxc 14.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_spec.fxc 51.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_spec_decal.fxc 51.8 kB
EFLC/common/shaders/win32_30_atidx10/gta_spec_reflect.fxc 52.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_spec_reflect_decal.fxc 52.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_terrain_va_2lyr.fxc 13.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_terrain_va_3lyr.fxc 18.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_terrain_va_4lyr.fxc 23.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_trees.fxc 12.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_badges.fxc 55.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_basic.fxc 34.3 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_chrome.fxc 60.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_disc.fxc 31.7 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_generic.fxc 61.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_interior.fxc 60.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_interior2.fxc 58.4 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_lightsemissive.fxc 63.1 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_mesh.fxc 62.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_paint1.fxc 62.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_paint2.fxc 61.9 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_paint3.fxc 63.2 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_rims1.fxc 35.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_rims2.fxc 35.3 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_rubber.fxc 54.0 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_shuts.fxc 53.6 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_tire.fxc 36.5 kB
EFLC/common/shaders/win32_30_atidx10/gta_vehicle_vehglass.fxc 56.0 kB
EFLC/common/shaders/win32_30_atidx10/gta_wire.fxc 48.8 kB
EFLC/common/shaders/win32_30_atidx10/mirror.fxc 3.4 kB
EFLC/common/shaders/win32_30_atidx10/rage_atmoscatt_clouds.fxc 43.9 kB
EFLC/common/shaders/win32_30_atidx10/rage_billboard_nobump.fxc 10.6 kB
EFLC/common/shaders/win32_30_atidx10/rage_bink.fxc 2.9 kB
EFLC/common/shaders/win32_30_atidx10/rage_default.fxc 48.2 kB
EFLC/common/shaders/win32_30_atidx10/rage_fastmipmap.fxc 4.7 kB
EFLC/common/shaders/win32_30_atidx10/rage_im.fxc 5.0 kB
EFLC/common/shaders/win32_30_atidx10/rage_perlinnoise.fxc 5.9 kB
EFLC/common/shaders/win32_30_atidx10/rage_postfx.fxc 64.3 kB
EFLC/common/shaders/win32_30_atidx10/rmptfx_collision.fxc 4.1 kB
EFLC/common/shaders/win32_30_atidx10/rmptfx_default.fxc 3.3 kB
EFLC/common/shaders/win32_30_atidx10/rmptfx_litsprite.fxc 8.1 kB
EFLC/common/shaders/win32_30_atidx10/shadowSmartBlit.fxc 11.1 kB
EFLC/common/shaders/win32_30_atidx10/shadowZ.fxc 6.9 kB
EFLC/common/shaders/win32_30_atidx10/shadowZDir.fxc 5.7 kB
EFLC/common/shaders/win32_30_atidx10/water.fxc 14.8 kB
EFLC/common/shaders/win32_30_atidx10/waterTex.fxc 3.9 kB
EFLC/common/shaders/win32_30_low_ati/cascadeConvert.fxc 5.6 kB
EFLC/common/shaders/win32_30_low_ati/cascadeGen.fxc 4.4 kB
EFLC/common/shaders/win32_30_low_ati/deferred_lighting.fxc 100.2 kB
EFLC/common/shaders/win32_30_low_ati/gpuptfx_simplerender.fxc 8.0 kB
EFLC/common/shaders/win32_30_low_ati/gpuptfx_update.fxc 25.0 kB
EFLC/common/shaders/win32_30_low_ati/gta_atmoscatt_clouds.fxc 45.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_cubemap_reflect.fxc 47.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_cutout_fence.fxc 45.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_decal.fxc 48.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_decal_amb_only.fxc 46.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_decal_dirt.fxc 47.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_decal_glue.fxc 48.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_decal_normal_only.fxc 51.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_default.fxc 45.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_diffuse_instance.fxc 23.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_emissive.fxc 32.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_emissivenight.fxc 33.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_emissivestrong.fxc 32.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_glass.fxc 53.1 kB
EFLC/common/shaders/win32_30_low_ati/gta_glass_emissive.fxc 39.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_glass_emissivenight.fxc 39.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_glass_normal_spec_reflect.fxc 54.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_glass_reflect.fxc 49.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_glass_spec.fxc 48.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_grass.fxc 5.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_hair_sorted_alpha.fxc 37.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_hair_sorted_alpha_exp.fxc 36.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_im.fxc 15.9 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal.fxc 51.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_cubemap_reflect.fxc 50.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_decal.fxc 52.1 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_reflect.fxc 50.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_reflect_alpha.fxc 50.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_reflect_decal.fxc 50.9 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec.fxc 53.1 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec_cubemap_reflect.fxc 55.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec_decal.fxc 53.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec_reflect.fxc 57.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec_reflect_decal.fxc 57.9 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec_reflect_emissive.fxc 40.0 kB
EFLC/common/shaders/win32_30_low_ati/gta_normal_spec_reflect_emissivenight.fxc 40.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_parallax.fxc 53.9 kB
EFLC/common/shaders/win32_30_low_ati/gta_parallax_specmap.fxc 55.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_parallax_steep.fxc 54.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_ped.fxc 38.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_ped_face.fxc 3.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_ped_reflect.fxc 40.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_ped_skin.fxc 39.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_ped_skin_blendshape.fxc 46.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_projtex.fxc 55.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_projtex_steep.fxc 56.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_radar.fxc 3.9 kB
EFLC/common/shaders/win32_30_low_ati/gta_reflect.fxc 47.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_reflect_decal.fxc 47.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_rmptfx_gpurender.fxc 19.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_rmptfx_litsprite.fxc 36.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_rmptfx_mesh.fxc 50.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_rmptfx_raindrops.fxc 14.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_spec.fxc 51.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_spec_decal.fxc 51.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_spec_reflect.fxc 52.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_spec_reflect_decal.fxc 52.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_terrain_va_2lyr.fxc 13.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_terrain_va_3lyr.fxc 18.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_terrain_va_4lyr.fxc 23.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_trees.fxc 12.2 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_badges.fxc 37.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_basic.fxc 34.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_chrome.fxc 38.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_disc.fxc 31.7 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_generic.fxc 39.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_interior.fxc 38.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_interior2.fxc 36.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_lightsemissive.fxc 41.0 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_mesh.fxc 40.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_paint1.fxc 40.1 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_paint2.fxc 39.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_paint3.fxc 41.0 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_rims1.fxc 35.6 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_rims2.fxc 35.3 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_rubber.fxc 35.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_shuts.fxc 35.4 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_tire.fxc 36.5 kB
EFLC/common/shaders/win32_30_low_ati/gta_vehicle_vehglass.fxc 37.8 kB
EFLC/common/shaders/win32_30_low_ati/gta_wire.fxc 48.8 kB
EFLC/common/shaders/win32_30_low_ati/mirror.fxc 3.4 kB
EFLC/common/shaders/win32_30_low_ati/rage_atmoscatt_clouds.fxc 43.9 kB
EFLC/common/shaders/win32_30_low_ati/rage_billboard_nobump.fxc 10.6 kB
EFLC/common/shaders/win32_30_low_ati/rage_bink.fxc 2.9 kB
EFLC/common/shaders/win32_30_low_ati/rage_default.fxc 48.2 kB
EFLC/common/shaders/win32_30_low_ati/rage_fastmipmap.fxc 4.7 kB
EFLC/common/shaders/win32_30_low_ati/rage_im.fxc 5.0 kB
EFLC/common/shaders/win32_30_low_ati/rage_perlinnoise.fxc 5.9 kB
EFLC/common/shaders/win32_30_low_ati/rage_postfx.fxc 64.3 kB
EFLC/common/shaders/win32_30_low_ati/rmptfx_collision.fxc 4.1 kB
EFLC/common/shaders/win32_30_low_ati/rmptfx_default.fxc 3.3 kB
EFLC/common/shaders/win32_30_low_ati/rmptfx_litsprite.fxc 8.1 kB
EFLC/common/shaders/win32_30_low_ati/shadowSmartBlit.fxc 11.1 kB
EFLC/common/shaders/win32_30_low_ati/shadowZ.fxc 6.9 kB
EFLC/common/shaders/win32_30_low_ati/shadowZDir.fxc 5.7 kB
EFLC/common/shaders/win32_30_low_ati/water.fxc 14.6 kB
EFLC/common/shaders/win32_30_low_ati/waterTex.fxc 3.9 kB
EFLC/common/shaders/win32_30_nv6/cascadeConvert.fxc 5.6 kB
EFLC/common/shaders/win32_30_nv6/cascadeGen.fxc 4.4 kB
EFLC/common/shaders/win32_30_nv6/deferred_lighting.fxc 108.0 kB
EFLC/common/shaders/win32_30_nv6/gpuptfx_simplerender.fxc 9.1 kB
EFLC/common/shaders/win32_30_nv6/gpuptfx_update.fxc 25.1 kB
EFLC/common/shaders/win32_30_nv6/gta_atmoscatt_clouds.fxc 46.3 kB
EFLC/common/shaders/win32_30_nv6/gta_cubemap_reflect.fxc 47.2 kB
EFLC/common/shaders/win32_30_nv6/gta_cutout_fence.fxc 45.8 kB
EFLC/common/shaders/win32_30_nv6/gta_decal.fxc 41.2 kB
EFLC/common/shaders/win32_30_nv6/gta_decal_amb_only.fxc 46.5 kB
EFLC/common/shaders/win32_30_nv6/gta_decal_dirt.fxc 39.9 kB
EFLC/common/shaders/win32_30_nv6/gta_decal_glue.fxc 41.4 kB
EFLC/common/shaders/win32_30_nv6/gta_decal_normal_only.fxc 44.1 kB
EFLC/common/shaders/win32_30_nv6/gta_default.fxc 45.8 kB
EFLC/common/shaders/win32_30_nv6/gta_diffuse_instance.fxc 23.8 kB
EFLC/common/shaders/win32_30_nv6/gta_emissive.fxc 32.4 kB
EFLC/common/shaders/win32_30_nv6/gta_emissivenight.fxc 33.3 kB
EFLC/common/shaders/win32_30_nv6/gta_emissivestrong.fxc 32.8 kB
EFLC/common/shaders/win32_30_nv6/gta_glass.fxc 53.1 kB
EFLC/common/shaders/win32_30_nv6/gta_glass_emissive.fxc 39.2 kB
EFLC/common/shaders/win32_30_nv6/gta_glass_emissivenight.fxc 39.7 kB
EFLC/common/shaders/win32_30_nv6/gta_glass_normal_spec_reflect.fxc 54.6 kB
EFLC/common/shaders/win32_30_nv6/gta_glass_reflect.fxc 49.9 kB
EFLC/common/shaders/win32_30_nv6/gta_glass_spec.fxc 48.7 kB
EFLC/common/shaders/win32_30_nv6/gta_grass.fxc 5.6 kB
EFLC/common/shaders/win32_30_nv6/gta_hair_sorted_alpha.fxc 33.1 kB
EFLC/common/shaders/win32_30_nv6/gta_hair_sorted_alpha_exp.fxc 36.8 kB
EFLC/common/shaders/win32_30_nv6/gta_im.fxc 15.8 kB
EFLC/common/shaders/win32_30_nv6/gta_normal.fxc 51.7 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_cubemap_reflect.fxc 50.5 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_decal.fxc 44.9 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_reflect.fxc 50.5 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_reflect_alpha.fxc 50.7 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_reflect_decal.fxc 50.9 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec.fxc 53.2 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec_cubemap_reflect.fxc 55.6 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec_decal.fxc 46.3 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec_reflect.fxc 57.5 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec_reflect_decal.fxc 50.7 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec_reflect_emissive.fxc 40.1 kB
EFLC/common/shaders/win32_30_nv6/gta_normal_spec_reflect_emissivenight.fxc 40.6 kB
EFLC/common/shaders/win32_30_nv6/gta_parallax.fxc 53.9 kB
EFLC/common/shaders/win32_30_nv6/gta_parallax_specmap.fxc 55.4 kB
EFLC/common/shaders/win32_30_nv6/gta_parallax_steep.fxc 54.9 kB
EFLC/common/shaders/win32_30_nv6/gta_ped.fxc 38.8 kB
EFLC/common/shaders/win32_30_nv6/gta_ped_face.fxc 3.3 kB
EFLC/common/shaders/win32_30_nv6/gta_ped_reflect.fxc 40.2 kB
EFLC/common/shaders/win32_30_nv6/gta_ped_skin.fxc 39.6 kB
EFLC/common/shaders/win32_30_nv6/gta_ped_skin_blendshape.fxc 46.4 kB
EFLC/common/shaders/win32_30_nv6/gta_projtex.fxc 74.3 kB
EFLC/common/shaders/win32_30_nv6/gta_projtex_steep.fxc 75.3 kB
EFLC/common/shaders/win32_30_nv6/gta_radar.fxc 3.9 kB
EFLC/common/shaders/win32_30_nv6/gta_reflect.fxc 47.2 kB
EFLC/common/shaders/win32_30_nv6/gta_reflect_decal.fxc 47.5 kB
EFLC/common/shaders/win32_30_nv6/gta_rmptfx_gpurender.fxc 20.1 kB
EFLC/common/shaders/win32_30_nv6/gta_rmptfx_litsprite.fxc 23.9 kB
EFLC/common/shaders/win32_30_nv6/gta_rmptfx_mesh.fxc 50.7 kB
EFLC/common/shaders/win32_30_nv6/gta_rmptfx_raindrops.fxc 14.1 kB
EFLC/common/shaders/win32_30_nv6/gta_spec.fxc 51.5 kB
EFLC/common/shaders/win32_30_nv6/gta_spec_decal.fxc 44.5 kB
EFLC/common/shaders/win32_30_nv6/gta_spec_reflect.fxc 52.5 kB
EFLC/common/shaders/win32_30_nv6/gta_spec_reflect_decal.fxc 45.5 kB
EFLC/common/shaders/win32_30_nv6/gta_terrain_va_2lyr.fxc 13.6 kB
EFLC/common/shaders/win32_30_nv6/gta_terrain_va_3lyr.fxc 18.6 kB
EFLC/common/shaders/win32_30_nv6/gta_terrain_va_4lyr.fxc 23.6 kB
EFLC/common/shaders/win32_30_nv6/gta_trees.fxc 12.2 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_badges.fxc 55.9 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_basic.fxc 34.2 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_chrome.fxc 61.4 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_disc.fxc 31.6 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_generic.fxc 61.9 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_interior.fxc 60.9 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_interior2.fxc 59.0 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_lightsemissive.fxc 63.6 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_mesh.fxc 63.0 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_paint1.fxc 62.7 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_paint2.fxc 62.4 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_paint3.fxc 63.7 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_rims1.fxc 35.6 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_rims2.fxc 35.3 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_rubber.fxc 54.4 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_shuts.fxc 53.9 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_tire.fxc 36.5 kB
EFLC/common/shaders/win32_30_nv6/gta_vehicle_vehglass.fxc 56.4 kB
EFLC/common/shaders/win32_30_nv6/gta_wire.fxc 48.7 kB
EFLC/common/shaders/win32_30_nv6/mirror.fxc 3.4 kB
EFLC/common/shaders/win32_30_nv6/rage_atmoscatt_clouds.fxc 43.9 kB
EFLC/common/shaders/win32_30_nv6/rage_billboard_nobump.fxc 10.6 kB
EFLC/common/shaders/win32_30_nv6/rage_bink.fxc 2.9 kB
EFLC/common/shaders/win32_30_nv6/rage_default.fxc 48.2 kB
EFLC/common/shaders/win32_30_nv6/rage_fastmipmap.fxc 4.7 kB
EFLC/common/shaders/win32_30_nv6/rage_im.fxc 5.0 kB
EFLC/common/shaders/win32_30_nv6/rage_perlinnoise.fxc 5.9 kB
EFLC/common/shaders/win32_30_nv6/rage_postfx.fxc 67.4 kB
EFLC/common/shaders/win32_30_nv6/rmptfx_collision.fxc 4.1 kB
EFLC/common/shaders/win32_30_nv6/rmptfx_default.fxc 3.3 kB
EFLC/common/shaders/win32_30_nv6/rmptfx_litsprite.fxc 8.1 kB
EFLC/common/shaders/win32_30_nv6/shadowSmartBlit.fxc 11.2 kB
EFLC/common/shaders/win32_30_nv6/shadowZ.fxc 6.9 kB
EFLC/common/shaders/win32_30_nv6/shadowZDir.fxc 5.7 kB
EFLC/common/shaders/win32_30_nv6/water.fxc 15.0 kB
EFLC/common/shaders/win32_30_nv6/waterTex.fxc 3.9 kB
EFLC/common/shaders/win32_30_nv7/cascadeConvert.fxc 5.6 kB
EFLC/common/shaders/win32_30_nv7/cascadeGen.fxc 4.4 kB
EFLC/common/shaders/win32_30_nv7/deferred_lighting.fxc 108.0 kB
EFLC/common/shaders/win32_30_nv7/gpuptfx_simplerender.fxc 9.1 kB
EFLC/common/shaders/win32_30_nv7/gpuptfx_update.fxc 25.1 kB
EFLC/common/shaders/win32_30_nv7/gta_atmoscatt_clouds.fxc 46.3 kB
EFLC/common/shaders/win32_30_nv7/gta_cubemap_reflect.fxc 47.2 kB
EFLC/common/shaders/win32_30_nv7/gta_cutout_fence.fxc 45.8 kB
EFLC/common/shaders/win32_30_nv7/gta_decal.fxc 41.2 kB
EFLC/common/shaders/win32_30_nv7/gta_decal_amb_only.fxc 46.5 kB
EFLC/common/shaders/win32_30_nv7/gta_decal_dirt.fxc 39.9 kB
EFLC/common/shaders/win32_30_nv7/gta_decal_glue.fxc 41.4 kB
EFLC/common/shaders/win32_30_nv7/gta_decal_normal_only.fxc 44.1 kB
EFLC/common/shaders/win32_30_nv7/gta_default.fxc 45.8 kB
EFLC/common/shaders/win32_30_nv7/gta_diffuse_instance.fxc 23.8 kB
EFLC/common/shaders/win32_30_nv7/gta_emissive.fxc 32.4 kB
EFLC/common/shaders/win32_30_nv7/gta_emissivenight.fxc 33.3 kB
EFLC/common/shaders/win32_30_nv7/gta_emissivestrong.fxc 32.8 kB
EFLC/common/shaders/win32_30_nv7/gta_glass.fxc 53.1 kB
EFLC/common/shaders/win32_30_nv7/gta_glass_emissive.fxc 39.2 kB
EFLC/common/shaders/win32_30_nv7/gta_glass_emissivenight.fxc 39.7 kB
EFLC/common/shaders/win32_30_nv7/gta_glass_normal_spec_reflect.fxc 54.6 kB
EFLC/common/shaders/win32_30_nv7/gta_glass_reflect.fxc 49.9 kB
EFLC/common/shaders/win32_30_nv7/gta_glass_spec.fxc 48.7 kB
EFLC/common/shaders/win32_30_nv7/gta_grass.fxc 5.6 kB
EFLC/common/shaders/win32_30_nv7/gta_hair_sorted_alpha.fxc 33.1 kB
EFLC/common/shaders/win32_30_nv7/gta_hair_sorted_alpha_exp.fxc 36.8 kB
EFLC/common/shaders/win32_30_nv7/gta_im.fxc 15.8 kB
EFLC/common/shaders/win32_30_nv7/gta_normal.fxc 51.7 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_cubemap_reflect.fxc 50.5 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_decal.fxc 44.9 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_reflect.fxc 50.5 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_reflect_alpha.fxc 50.7 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_reflect_decal.fxc 50.9 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec.fxc 53.2 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec_cubemap_reflect.fxc 55.6 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec_decal.fxc 46.3 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec_reflect.fxc 57.5 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec_reflect_decal.fxc 50.7 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec_reflect_emissive.fxc 40.1 kB
EFLC/common/shaders/win32_30_nv7/gta_normal_spec_reflect_emissivenight.fxc 40.6 kB
EFLC/common/shaders/win32_30_nv7/gta_parallax.fxc 53.9 kB
EFLC/common/shaders/win32_30_nv7/gta_parallax_specmap.fxc 55.4 kB
EFLC/common/shaders/win32_30_nv7/gta_parallax_steep.fxc 54.9 kB
EFLC/common/shaders/win32_30_nv7/gta_ped.fxc 38.8 kB
EFLC/common/shaders/win32_30_nv7/gta_ped_face.fxc 3.3 kB
EFLC/common/shaders/win32_30_nv7/gta_ped_reflect.fxc 40.2 kB
EFLC/common/shaders/win32_30_nv7/gta_ped_skin.fxc 39.6 kB
EFLC/common/shaders/win32_30_nv7/gta_ped_skin_blendshape.fxc 46.4 kB
EFLC/common/shaders/win32_30_nv7/gta_projtex.fxc 74.3 kB
EFLC/common/shaders/win32_30_nv7/gta_projtex_steep.fxc 75.3 kB
EFLC/common/shaders/win32_30_nv7/gta_radar.fxc 3.9 kB
EFLC/common/shaders/win32_30_nv7/gta_reflect.fxc 47.2 kB
EFLC/common/shaders/win32_30_nv7/gta_reflect_decal.fxc 47.5 kB
EFLC/common/shaders/win32_30_nv7/gta_rmptfx_gpurender.fxc 20.1 kB
EFLC/common/shaders/win32_30_nv7/gta_rmptfx_litsprite.fxc 23.9 kB
EFLC/common/shaders/win32_30_nv7/gta_rmptfx_mesh.fxc 50.7 kB
EFLC/common/shaders/win32_30_nv7/gta_rmptfx_raindrops.fxc 14.1 kB
EFLC/common/shaders/win32_30_nv7/gta_spec.fxc 51.5 kB
EFLC/common/shaders/win32_30_nv7/gta_spec_decal.fxc 44.5 kB
EFLC/common/shaders/win32_30_nv7/gta_spec_reflect.fxc 52.5 kB
EFLC/common/shaders/win32_30_nv7/gta_spec_reflect_decal.fxc 45.5 kB
EFLC/common/shaders/win32_30_nv7/gta_terrain_va_2lyr.fxc 13.6 kB
EFLC/common/shaders/win32_30_nv7/gta_terrain_va_3lyr.fxc 18.6 kB
EFLC/common/shaders/win32_30_nv7/gta_terrain_va_4lyr.fxc 23.6 kB
EFLC/common/shaders/win32_30_nv7/gta_trees.fxc 12.2 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_badges.fxc 55.9 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_basic.fxc 34.2 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_chrome.fxc 61.4 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_disc.fxc 31.6 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_generic.fxc 61.9 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_interior.fxc 60.9 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_interior2.fxc 59.0 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_lightsemissive.fxc 63.6 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_mesh.fxc 63.0 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_paint1.fxc 62.7 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_paint2.fxc 62.4 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_paint3.fxc 63.7 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_rims1.fxc 35.6 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_rims2.fxc 35.3 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_rubber.fxc 54.4 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_shuts.fxc 53.9 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_tire.fxc 36.5 kB
EFLC/common/shaders/win32_30_nv7/gta_vehicle_vehglass.fxc 56.4 kB
EFLC/common/shaders/win32_30_nv7/gta_wire.fxc 48.7 kB
EFLC/common/shaders/win32_30_nv7/mirror.fxc 3.4 kB
EFLC/common/shaders/win32_30_nv7/rage_atmoscatt_clouds.fxc 43.9 kB
EFLC/common/shaders/win32_30_nv7/rage_billboard_nobump.fxc 10.6 kB
EFLC/common/shaders/win32_30_nv7/rage_bink.fxc 2.9 kB
EFLC/common/shaders/win32_30_nv7/rage_default.fxc 48.2 kB
EFLC/common/shaders/win32_30_nv7/rage_fastmipmap.fxc 4.7 kB
EFLC/common/shaders/win32_30_nv7/rage_im.fxc 5.0 kB
EFLC/common/shaders/win32_30_nv7/rage_perlinnoise.fxc 5.9 kB
EFLC/common/shaders/win32_30_nv7/rage_postfx.fxc 67.4 kB
EFLC/common/shaders/win32_30_nv7/rmptfx_collision.fxc 4.1 kB
EFLC/common/shaders/win32_30_nv7/rmptfx_default.fxc 3.3 kB
EFLC/common/shaders/win32_30_nv7/rmptfx_litsprite.fxc 8.1 kB
EFLC/common/shaders/win32_30_nv7/shadowSmartBlit.fxc 11.2 kB
EFLC/common/shaders/win32_30_nv7/shadowZ.fxc 6.9 kB
EFLC/common/shaders/win32_30_nv7/shadowZDir.fxc 5.7 kB
EFLC/common/shaders/win32_30_nv7/water.fxc 15.0 kB
EFLC/common/shaders/win32_30_nv7/waterTex.fxc 3.9 kB
EFLC/common/shaders/win32_30_nv8/cascadeConvert.fxc 5.6 kB
EFLC/common/shaders/win32_30_nv8/cascadeGen.fxc 4.4 kB
EFLC/common/shaders/win32_30_nv8/deferred_lighting.fxc 108.0 kB
EFLC/common/shaders/win32_30_nv8/gpuptfx_simplerender.fxc 9.1 kB
EFLC/common/shaders/win32_30_nv8/gpuptfx_update.fxc 25.0 kB
EFLC/common/shaders/win32_30_nv8/gta_atmoscatt_clouds.fxc 45.7 kB
EFLC/common/shaders/win32_30_nv8/gta_cubemap_reflect.fxc 47.2 kB
EFLC/common/shaders/win32_30_nv8/gta_cutout_fence.fxc 45.8 kB
EFLC/common/shaders/win32_30_nv8/gta_decal.fxc 48.5 kB
EFLC/common/shaders/win32_30_nv8/gta_decal_amb_only.fxc 46.5 kB
EFLC/common/shaders/win32_30_nv8/gta_decal_dirt.fxc 47.2 kB
EFLC/common/shaders/win32_30_nv8/gta_decal_glue.fxc 48.7 kB
EFLC/common/shaders/win32_30_nv8/gta_decal_normal_only.fxc 51.3 kB
EFLC/common/shaders/win32_30_nv8/gta_default.fxc 45.8 kB
EFLC/common/shaders/win32_30_nv8/gta_diffuse_instance.fxc 23.8 kB
EFLC/common/shaders/win32_30_nv8/gta_emissive.fxc 32.4 kB
EFLC/common/shaders/win32_30_nv8/gta_emissivenight.fxc 33.3 kB
EFLC/common/shaders/win32_30_nv8/gta_emissivestrong.fxc 32.8 kB
EFLC/common/shaders/win32_30_nv8/gta_glass.fxc 53.1 kB
EFLC/common/shaders/win32_30_nv8/gta_glass_emissive.fxc 39.2 kB
EFLC/common/shaders/win32_30_nv8/gta_glass_emissivenight.fxc 39.7 kB
EFLC/common/shaders/win32_30_nv8/gta_glass_normal_spec_reflect.fxc 54.6 kB
EFLC/common/shaders/win32_30_nv8/gta_glass_reflect.fxc 49.8 kB
EFLC/common/shaders/win32_30_nv8/gta_glass_spec.fxc 48.6 kB
EFLC/common/shaders/win32_30_nv8/gta_grass.fxc 5.6 kB
EFLC/common/shaders/win32_30_nv8/gta_hair_sorted_alpha.fxc 37.5 kB
EFLC/common/shaders/win32_30_nv8/gta_hair_sorted_alpha_exp.fxc 36.8 kB
EFLC/common/shaders/win32_30_nv8/gta_im.fxc 15.9 kB
EFLC/common/shaders/win32_30_nv8/gta_normal.fxc 51.6 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_cubemap_reflect.fxc 50.5 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_decal.fxc 52.1 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_reflect.fxc 50.5 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_reflect_alpha.fxc 50.7 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_reflect_decal.fxc 50.9 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec.fxc 53.1 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec_cubemap_reflect.fxc 55.6 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec_decal.fxc 53.6 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec_reflect.fxc 57.4 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec_reflect_decal.fxc 57.9 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec_reflect_emissive.fxc 40.0 kB
EFLC/common/shaders/win32_30_nv8/gta_normal_spec_reflect_emissivenight.fxc 40.5 kB
EFLC/common/shaders/win32_30_nv8/gta_parallax.fxc 53.9 kB
EFLC/common/shaders/win32_30_nv8/gta_parallax_specmap.fxc 55.4 kB
EFLC/common/shaders/win32_30_nv8/gta_parallax_steep.fxc 54.8 kB
EFLC/common/shaders/win32_30_nv8/gta_ped.fxc 38.8 kB
EFLC/common/shaders/win32_30_nv8/gta_ped_face.fxc 3.3 kB
EFLC/common/shaders/win32_30_nv8/gta_ped_reflect.fxc 40.2 kB
EFLC/common/shaders/win32_30_nv8/gta_ped_skin.fxc 39.6 kB
EFLC/common/shaders/win32_30_nv8/gta_ped_skin_blendshape.fxc 46.5 kB
EFLC/common/shaders/win32_30_nv8/gta_projtex.fxc 81.0 kB
EFLC/common/shaders/win32_30_nv8/gta_projtex_steep.fxc 82.1 kB
EFLC/common/shaders/win32_30_nv8/gta_radar.fxc 3.9 kB
EFLC/common/shaders/win32_30_nv8/gta_reflect.fxc 47.2 kB
EFLC/common/shaders/win32_30_nv8/gta_reflect_decal.fxc 47.6 kB
EFLC/common/shaders/win32_30_nv8/gta_rmptfx_gpurender.fxc 20.1 kB
EFLC/common/shaders/win32_30_nv8/gta_rmptfx_litsprite.fxc 35.7 kB
EFLC/common/shaders/win32_30_nv8/gta_rmptfx_mesh.fxc 50.6 kB
EFLC/common/shaders/win32_30_nv8/gta_rmptfx_raindrops.fxc 14.7 kB
EFLC/common/shaders/win32_30_nv8/gta_spec.fxc 51.4 kB
EFLC/common/shaders/win32_30_nv8/gta_spec_decal.fxc 51.8 kB
EFLC/common/shaders/win32_30_nv8/gta_spec_reflect.fxc 52.4 kB
EFLC/common/shaders/win32_30_nv8/gta_spec_reflect_decal.fxc 52.7 kB
EFLC/common/shaders/win32_30_nv8/gta_terrain_va_2lyr.fxc 13.6 kB
EFLC/common/shaders/win32_30_nv8/gta_terrain_va_3lyr.fxc 18.7 kB
EFLC/common/shaders/win32_30_nv8/gta_terrain_va_4lyr.fxc 23.7 kB
EFLC/common/shaders/win32_30_nv8/gta_trees.fxc 12.2 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_badges.fxc 55.5 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_basic.fxc 34.3 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_chrome.fxc 60.9 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_disc.fxc 31.7 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_generic.fxc 61.4 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_interior.fxc 60.4 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_interior2.fxc 58.4 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_lightsemissive.fxc 63.1 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_mesh.fxc 62.5 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_paint1.fxc 62.2 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_paint2.fxc 61.9 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_paint3.fxc 63.2 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_rims1.fxc 35.6 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_rims2.fxc 35.3 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_rubber.fxc 54.0 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_shuts.fxc 53.6 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_tire.fxc 36.5 kB
EFLC/common/shaders/win32_30_nv8/gta_vehicle_vehglass.fxc 56.0 kB
EFLC/common/shaders/win32_30_nv8/gta_wire.fxc 48.8 kB
EFLC/common/shaders/win32_30_nv8/mirror.fxc 3.4 kB
EFLC/common/shaders/win32_30_nv8/rage_atmoscatt_clouds.fxc 43.9 kB
EFLC/common/shaders/win32_30_nv8/rage_billboard_nobump.fxc 10.6 kB
EFLC/common/shaders/win32_30_nv8/rage_bink.fxc 2.9 kB
EFLC/common/shaders/win32_30_nv8/rage_default.fxc 48.2 kB
EFLC/common/shaders/win32_30_nv8/rage_fastmipmap.fxc 4.7 kB
EFLC/common/shaders/win32_30_nv8/rage_im.fxc 5.0 kB
EFLC/common/shaders/win32_30_nv8/rage_perlinnoise.fxc 5.9 kB
EFLC/common/shaders/win32_30_nv8/rage_postfx.fxc 64.3 kB
EFLC/common/shaders/win32_30_nv8/rmptfx_collision.fxc 4.1 kB
EFLC/common/shaders/win32_30_nv8/rmptfx_default.fxc 3.3 kB
EFLC/common/shaders/win32_30_nv8/rmptfx_litsprite.fxc 8.1 kB
EFLC/common/shaders/win32_30_nv8/shadowSmartBlit.fxc 11.1 kB
EFLC/common/shaders/win32_30_nv8/shadowZ.fxc 6.9 kB
EFLC/common/shaders/win32_30_nv8/shadowZDir.fxc 5.7 kB
EFLC/common/shaders/win32_30_nv8/water.fxc 14.8 kB
EFLC/common/shaders/win32_30_nv8/waterTex.fxc 3.9 kB
EFLC/pc/data/cdimages/gtxd.img 28.6 MB
EFLC/pc/data/effects/gtaRainRender.xml 578 Bytes
EFLC/pc/data/effects/gtaStormRender.xml 578 Bytes
EFLC/pc/data/maps/props/vegetation/ext_veg.img 14.3 MB
EFLC/pc/data/timecyc.dat 92.2 kB
EFLC/pc/data/timecyclemodifiers.dat 62.8 kB
EFLC/pc/data/timecyclemodifiers2.dat 15.1 kB
EFLC/pc/data/timecyclemodifiers3.dat 52.8 kB
EFLC/pc/data/timecyclemodifiers4.dat 3.2 kB
EFLC/pc/textures/coronas.wtd 6.8 kB
EFLC/pc/textures/fx_rain.wtd 8.1 kB
EFLC/pc/textures/fxprojtex.wtd 1.7 MB
EFLC/pc/textures/lights_occluders.wtd 25.2 kB
EFLC/pc/textures/skydome.wtd 727.5 kB
EFLC/pc/textures/stipple.wtd 284 Bytes
EFLC/TBoGT/common/data/visualsettings.dat 8.6 kB
EFLC/TBoGT/pc/data/timecyc.dat 92.2 kB
EFLC/TLAD/pc/data/timecyc.dat 92.2 kB
EFLC/enbclouds.fx 3.0 kB
EFLC/enbclouds.png 265.4 kB
EFLC/enbseries.ini 4.9 kB
GTAIV/common/data/effects/bloodFx.dat 16.6 kB
GTAIV/common/data/visualSettings.dat 17.9 kB
GTAIV/common/shaders/db/gta_alpha.sps 53 Bytes
GTAIV/common/shaders/db/gta_cubemap_reflect.sps 29 Bytes
GTAIV/common/shaders/db/gta_cutout.sps 53 Bytes
GTAIV/common/shaders/db/gta_cutout_fence.sps 58 Bytes
GTAIV/common/shaders/db/gta_decal.sps 53 Bytes
GTAIV/common/shaders/db/gta_decal_amb_only.sps 60 Bytes
GTAIV/common/shaders/db/gta_decal_dirt.sps 56 Bytes
GTAIV/common/shaders/db/gta_decal_glue.sps 56 Bytes
GTAIV/common/shaders/db/gta_decal_normal_only.sps 63 Bytes
GTAIV/common/shaders/db/gta_default.sps 21 Bytes
GTAIV/common/shaders/db/gta_diffuse_instance.sps 30 Bytes
GTAIV/common/shaders/db/gta_emissive.sps 55 Bytes
GTAIV/common/shaders/db/gta_emissive_alpha.sps 54 Bytes
GTAIV/common/shaders/db/gta_emissivenight.sps 60 Bytes
GTAIV/common/shaders/db/gta_emissivenight_alpha.sps 60 Bytes
GTAIV/common/shaders/db/gta_emissivestrong.sps 61 Bytes
GTAIV/common/shaders/db/gta_emissivestrong_alpha.sps 61 Bytes
GTAIV/common/shaders/db/gta_glass.sps 52 Bytes
GTAIV/common/shaders/db/gta_glass_emissive.sps 61 Bytes
GTAIV/common/shaders/db/gta_glass_emissive_alpha.sps 61 Bytes
GTAIV/common/shaders/db/gta_glass_emissivenight.sps 66 Bytes
GTAIV/common/shaders/db/gta_glass_emissivenight_alpha.sps 66 Bytes
GTAIV/common/shaders/db/gta_glass_normal_spec_reflect.sps 71 Bytes
GTAIV/common/shaders/db/gta_glass_reflect.sps 60 Bytes
GTAIV/common/shaders/db/gta_glass_spec.sps 57 Bytes
GTAIV/common/shaders/db/gta_hair_sorted_alpha.sps 64 Bytes
GTAIV/common/shaders/db/gta_hair_sorted_alpha_expensive.sps 66 Bytes
GTAIV/common/shaders/db/gta_leaves.sps 21 Bytes
GTAIV/common/shaders/db/gta_mirror.sps 22 Bytes
GTAIV/common/shaders/db/gta_normal.sps 20 Bytes
GTAIV/common/shaders/db/gta_normal_alpha.sps 52 Bytes
GTAIV/common/shaders/db/gta_normal_cubemap_reflect.sps 36 Bytes
GTAIV/common/shaders/db/gta_normal_cutout.sps 52 Bytes
GTAIV/common/shaders/db/gta_normal_decal.sps 58 Bytes
GTAIV/common/shaders/db/gta_normal_reflect.sps 28 Bytes
GTAIV/common/shaders/db/gta_normal_reflect_alpha.sps 58 Bytes
GTAIV/common/shaders/db/gta_normal_reflect_decal.sps 64 Bytes
GTAIV/common/shaders/db/gta_normal_reflect_screendooralpha.sps 58 Bytes
GTAIV/common/shaders/db/gta_normal_screendooralpha.sps 52 Bytes
GTAIV/common/shaders/db/gta_normal_spec.sps 25 Bytes
GTAIV/common/shaders/db/gta_normal_spec_alpha.sps 55 Bytes
GTAIV/common/shaders/db/gta_normal_spec_cubemap_reflect.sps 41 Bytes
GTAIV/common/shaders/db/gta_normal_spec_decal.sps 61 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect.sps 33 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect_alpha.sps 65 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect_decal.sps 71 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect_emissive.sps 75 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect_emissive_alpha.sps 75 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect_emissivenight.sps 79 Bytes
GTAIV/common/shaders/db/gta_normal_spec_reflect_emissivenight_alpha.sps 79 Bytes
GTAIV/common/shaders/db/gta_normal_spec_screendooralpha.sps 55 Bytes
GTAIV/common/shaders/db/gta_parallax.sps 22 Bytes
GTAIV/common/shaders/db/gta_parallax_specmap.sps 30 Bytes
GTAIV/common/shaders/db/gta_parallax_steep.sps 28 Bytes
GTAIV/common/shaders/db/gta_ped.sps 17 Bytes
GTAIV/common/shaders/db/gta_ped_alpha.sps 47 Bytes
GTAIV/common/shaders/db/gta_ped_reflect.sps 24 Bytes
GTAIV/common/shaders/db/gta_ped_reflect_alpha.sps 56 Bytes
GTAIV/common/shaders/db/gta_ped_skin.sps 21 Bytes
GTAIV/common/shaders/db/gta_ped_skin_blendshape.sps 32 Bytes
GTAIV/common/shaders/db/gta_projtex.sps 20 Bytes
GTAIV/common/shaders/db/gta_projtex_steep.sps 26 Bytes
GTAIV/common/shaders/db/gta_radar.sps 19 Bytes
GTAIV/common/shaders/db/gta_reflect.sps 21 Bytes
GTAIV/common/shaders/db/gta_reflect_alpha.sps 53 Bytes
GTAIV/common/shaders/db/gta_reflect_decal.sps 53 Bytes
GTAIV/common/shaders/db/gta_rmptfx_mesh.sps 55 Bytes
GTAIV/common/shaders/db/gta_spec.sps 18 Bytes
GTAIV/common/shaders/db/gta_spec_alpha.sps 50 Bytes
GTAIV/common/shaders/db/gta_spec_const.sps 21 Bytes
GTAIV/common/shaders/db/gta_spec_decal.sps 50 Bytes
GTAIV/common/shaders/db/gta_spec_reflect.sps 26 Bytes
GTAIV/common/shaders/db/gta_spec_reflect_alpha.sps 58 Bytes
GTAIV/common/shaders/db/gta_spec_reflect_decal.sps 58 Bytes
GTAIV/common/shaders/db/gta_spec_reflect_screendooralpha.sps 58 Bytes
GTAIV/common/shaders/db/gta_spec_screendooralpha.sps 50 Bytes
GTAIV/common/shaders/db/gta_terrain_va_2lyr.sps 29 Bytes
GTAIV/common/shaders/db/gta_terrain_va_3lyr.sps 29 Bytes
GTAIV/common/shaders/db/gta_terrain_va_4lyr.sps 29 Bytes
GTAIV/common/shaders/db/gta_trees.sps 50 Bytes
GTAIV/common/shaders/db/gta_vehicle.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_badges.sps 59 Bytes
GTAIV/common/shaders/db/gta_vehicle_basic.sps 26 Bytes
GTAIV/common/shaders/db/gta_vehicle_chrome.sps 90 Bytes
GTAIV/common/shaders/db/gta_vehicle_default.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_default_2lyr.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_default_2lyr_dmg.sps 18 Bytes
GTAIV/common/shaders/db/gta_vehicle_default_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_disc.sps 57 Bytes
GTAIV/common/shaders/db/gta_vehicle_generic.sps 28 Bytes
GTAIV/common/shaders/db/gta_vehicle_glass.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_glass_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_glass_emissive.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_interior.sps 29 Bytes
GTAIV/common/shaders/db/gta_vehicle_interior2.sps 30 Bytes
GTAIV/common/shaders/db/gta_vehicle_lights.sps 65 Bytes
GTAIV/common/shaders/db/gta_vehicle_lightsemissive.sps 68 Bytes
GTAIV/common/shaders/db/gta_vehicle_mesh.sps 25 Bytes
GTAIV/common/shaders/db/gta_vehicle_nosplash.sps 61 Bytes
GTAIV/common/shaders/db/gta_vehicle_nowater.sps 61 Bytes
GTAIV/common/shaders/db/gta_vehicle_paint1.sps 166 Bytes
GTAIV/common/shaders/db/gta_vehicle_paint2.sps 166 Bytes
GTAIV/common/shaders/db/gta_vehicle_paint3.sps 166 Bytes
GTAIV/common/shaders/db/gta_vehicle_rims1.sps 89 Bytes
GTAIV/common/shaders/db/gta_vehicle_rims1_alpha.sps 122 Bytes
GTAIV/common/shaders/db/gta_vehicle_rims2.sps 89 Bytes
GTAIV/common/shaders/db/gta_vehicle_rubber.sps 27 Bytes
GTAIV/common/shaders/db/gta_vehicle_shuts.sps 90 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_2lyr.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_2lyr_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_bump.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_bump_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_2lyr.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_2lyr_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_alpha.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_alpha_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bump.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bump_2lyr.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bump_2lyr_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bump_alpha_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bump_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bumpuv.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bumpuv_2lyr.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bumpuv_2lyr_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_bumpuv_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_spec_reflect_dmg.sps 20 Bytes
GTAIV/common/shaders/db/gta_vehicle_tire.sps 25 Bytes
GTAIV/common/shaders/db/gta_vehicle_vehglass.sps 126 Bytes
GTAIV/common/shaders/db/gta_wire.sps 52 Bytes
GTAIV/common/shaders/db/rage_billboard_nobump.sps 31 Bytes
GTAIV/common/shaders/dcl/cascadeConvert.dcl 49 Bytes
GTAIV/common/shaders/dcl/cascadeGen.dcl 58 Bytes
GTAIV/common/shaders/dcl/deferred_lighting.dcl 49 Bytes
GTAIV/common/shaders/dcl/gpuptfx_simplerender.dcl 81 Bytes
GTAIV/common/shaders/dcl/gpuptfx_update.dcl 69 Bytes
GTAIV/common/shaders/dcl/gta_atmoscatt_clouds.dcl 69 Bytes
GTAIV/common/shaders/dcl/gta_atmoscatt_clouds.txt 222.4 kB
GTAIV/common/shaders/dcl/gta_cubemap_reflect.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_cutout_fence.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_decal.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_decal_amb_only.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_decal_dirt.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_decal_glue.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_decal_normal_only.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_default.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_diffuse_instance.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_emissive.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_emissivenight.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_emissivestrong.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_glass.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_glass_emissive.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_glass_emissivenight.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_glass_normal_spec_reflect.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_glass_reflect.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_glass_spec.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_grass.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_hair_sorted_alpha.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_hair_sorted_alpha_exp.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_im.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_normal.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_normal_cubemap_reflect.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_normal_decal.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_normal_reflect.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_normal_reflect_alpha.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_normal_reflect_decal.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec_cubemap_reflect.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec_decal.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec_reflect.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec_reflect_decal.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec_reflect_emissive.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_normal_spec_reflect_emissivenight.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_parallax.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_parallax_specmap.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_parallax_steep.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_ped.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_ped_face.dcl 49 Bytes
GTAIV/common/shaders/dcl/gta_ped_reflect.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_ped_skin.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_ped_skin_blendshape.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_projtex.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_projtex_steep.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_radar.dcl 77 Bytes
GTAIV/common/shaders/dcl/gta_reflect.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_reflect_decal.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_rmptfx_gpurender.dcl 49 Bytes
GTAIV/common/shaders/dcl/gta_rmptfx_litsprite.dcl 115 Bytes
GTAIV/common/shaders/dcl/gta_rmptfx_mesh.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_rmptfx_raindrops.dcl 115 Bytes
GTAIV/common/shaders/dcl/gta_spec.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_spec_decal.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_spec_reflect.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_spec_reflect_decal.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_terrain_va_2lyr.dcl 105 Bytes
GTAIV/common/shaders/dcl/gta_terrain_va_3lyr.dcl 126 Bytes
GTAIV/common/shaders/dcl/gta_terrain_va_4lyr.dcl 136 Bytes
GTAIV/common/shaders/dcl/gta_trees.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_badges.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_basic.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_chrome.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_disc.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_generic.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_interior.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_interior2.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_lightsemissive.dcl 95 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_mesh.dcl 106 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_paint1.dcl 95 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_paint2.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_paint3.dcl 95 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_rims1.dcl 95 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_rims2.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_rubber.dcl 84 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_shuts.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_tire.dcl 96 Bytes
GTAIV/common/shaders/dcl/gta_vehicle_vehglass.dcl 95 Bytes
GTAIV/common/shaders/dcl/gta_wire.dcl 84 Bytes
GTAIV/common/shaders/dcl/mirror.dcl 49 Bytes
GTAIV/common/shaders/dcl/rage_atmoscatt_clouds.dcl 69 Bytes
GTAIV/common/shaders/dcl/rage_billboard_nobump.dcl 84 Bytes
GTAIV/common/shaders/dcl/rage_bink.dcl 49 Bytes
GTAIV/common/shaders/dcl/rage_default.dcl 84 Bytes
GTAIV/common/shaders/dcl/rage_fastmipmap.dcl 88 Bytes
GTAIV/common/shaders/dcl/rage_im.dcl 84 Bytes
GTAIV/common/shaders/dcl/rage_perlinnoise.dcl 58 Bytes
GTAIV/common/shaders/dcl/rage_postfx.dcl 81 Bytes
GTAIV/common/shaders/dcl/rmptfx_collision.dcl 65 Bytes
GTAIV/common/shaders/dcl/rmptfx_default.dcl 126 Bytes
GTAIV/common/shaders/dcl/rmptfx_litsprite.dcl 126 Bytes
GTAIV/common/shaders/dcl/shadowSmartBlit.dcl 49 Bytes
GTAIV/common/shaders/dcl/shadowZ.dcl 58 Bytes
GTAIV/common/shaders/dcl/shadowZDir.dcl 49 Bytes
GTAIV/common/shaders/dcl/water.dcl 49 Bytes
GTAIV/common/shaders/dcl/waterTex.dcl 49 Bytes
GTAIV/common/shaders/win32_30/cascadeConvert.fxc 5.6 kB
GTAIV/common/shaders/win32_30/cascadeGen.fxc 4.4 kB
GTAIV/common/shaders/win32_30/deferred_lighting.fxc 105.2 kB
GTAIV/common/shaders/win32_30/gpuptfx_simplerender.fxc 9.1 kB
GTAIV/common/shaders/win32_30/gpuptfx_update.fxc 25.0 kB
GTAIV/common/shaders/win32_30/gta_atmoscatt_clouds.fxc 45.7 kB
GTAIV/common/shaders/win32_30/gta_cubemap_reflect.fxc 47.2 kB
GTAIV/common/shaders/win32_30/gta_cutout_fence.fxc 45.8 kB
GTAIV/common/shaders/win32_30/gta_decal.fxc 48.5 kB
GTAIV/common/shaders/win32_30/gta_decal_amb_only.fxc 46.5 kB
GTAIV/common/shaders/win32_30/gta_decal_dirt.fxc 47.2 kB
GTAIV/common/shaders/win32_30/gta_decal_glue.fxc 48.7 kB
GTAIV/common/shaders/win32_30/gta_decal_normal_only.fxc 51.3 kB
GTAIV/common/shaders/win32_30/gta_default.fxc 45.8 kB
GTAIV/common/shaders/win32_30/gta_diffuse_instance.fxc 23.8 kB
GTAIV/common/shaders/win32_30/gta_emissive.fxc 32.4 kB
GTAIV/common/shaders/win32_30/gta_emissivenight.fxc 33.3 kB
GTAIV/common/shaders/win32_30/gta_emissivestrong.fxc 32.8 kB
GTAIV/common/shaders/win32_30/gta_glass.fxc 53.1 kB
GTAIV/common/shaders/win32_30/gta_glass_emissive.fxc 39.2 kB
GTAIV/common/shaders/win32_30/gta_glass_emissivenight.fxc 39.7 kB
GTAIV/common/shaders/win32_30/gta_glass_normal_spec_reflect.fxc 54.6 kB
GTAIV/common/shaders/win32_30/gta_glass_reflect.fxc 49.8 kB
GTAIV/common/shaders/win32_30/gta_glass_spec.fxc 48.6 kB
GTAIV/common/shaders/win32_30/gta_grass.fxc 5.6 kB
GTAIV/common/shaders/win32_30/gta_hair_sorted_alpha.fxc 37.5 kB
GTAIV/common/shaders/win32_30/gta_hair_sorted_alpha_exp.fxc 36.8 kB
GTAIV/common/shaders/win32_30/gta_im.fxc 15.9 kB
GTAIV/common/shaders/win32_30/gta_normal.fxc 51.6 kB
GTAIV/common/shaders/win32_30/gta_normal_cubemap_reflect.fxc 50.5 kB
GTAIV/common/shaders/win32_30/gta_normal_decal.fxc 52.1 kB
GTAIV/common/shaders/win32_30/gta_normal_reflect.fxc 50.5 kB
GTAIV/common/shaders/win32_30/gta_normal_reflect_alpha.fxc 50.7 kB
GTAIV/common/shaders/win32_30/gta_normal_reflect_decal.fxc 50.9 kB
GTAIV/common/shaders/win32_30/gta_normal_spec.fxc 53.1 kB
GTAIV/common/shaders/win32_30/gta_normal_spec_cubemap_reflect.fxc 55.6 kB
GTAIV/common/shaders/win32_30/gta_normal_spec_decal.fxc 53.6 kB
GTAIV/common/shaders/win32_30/gta_normal_spec_reflect.fxc 57.4 kB
GTAIV/common/shaders/win32_30/gta_normal_spec_reflect_decal.fxc 57.9 kB
GTAIV/common/shaders/win32_30/gta_normal_spec_reflect_emissive.fxc 40.0 kB
GTAIV/common/shaders/win32_30/gta_normal_spec_reflect_emissivenight.fxc 40.5 kB
GTAIV/common/shaders/win32_30/gta_parallax.fxc 53.9 kB
GTAIV/common/shaders/win32_30/gta_parallax_specmap.fxc 55.4 kB
GTAIV/common/shaders/win32_30/gta_parallax_steep.fxc 54.8 kB
GTAIV/common/shaders/win32_30/gta_ped.fxc 38.8 kB
GTAIV/common/shaders/win32_30/gta_ped_face.fxc 3.3 kB
GTAIV/common/shaders/win32_30/gta_ped_reflect.fxc 40.2 kB
GTAIV/common/shaders/win32_30/gta_ped_skin.fxc 39.6 kB
GTAIV/common/shaders/win32_30/gta_ped_skin_blendshape.fxc 46.5 kB
GTAIV/common/shaders/win32_30/gta_projtex.fxc 81.0 kB
GTAIV/common/shaders/win32_30/gta_projtex_steep.fxc 82.1 kB
GTAIV/common/shaders/win32_30/gta_radar.fxc 3.9 kB
GTAIV/common/shaders/win32_30/gta_reflect.fxc 47.2 kB
GTAIV/common/shaders/win32_30/gta_reflect_decal.fxc 47.6 kB
GTAIV/common/shaders/win32_30/gta_rmptfx_gpurender.fxc 20.1 kB
GTAIV/common/shaders/win32_30/gta_rmptfx_litsprite.fxc 35.7 kB
GTAIV/common/shaders/win32_30/gta_rmptfx_mesh.fxc 50.6 kB
GTAIV/common/shaders/win32_30/gta_rmptfx_raindrops.fxc 14.7 kB
GTAIV/common/shaders/win32_30/gta_spec.fxc 51.4 kB
GTAIV/common/shaders/win32_30/gta_spec_decal.fxc 51.8 kB
GTAIV/common/shaders/win32_30/gta_spec_reflect.fxc 52.4 kB
GTAIV/common/shaders/win32_30/gta_spec_reflect_decal.fxc 52.7 kB
GTAIV/common/shaders/win32_30/gta_terrain_va_2lyr.fxc 13.6 kB
GTAIV/common/shaders/win32_30/gta_terrain_va_3lyr.fxc 18.7 kB
GTAIV/common/shaders/win32_30/gta_terrain_va_4lyr.fxc 23.7 kB
GTAIV/common/shaders/win32_30/gta_trees.fxc 12.2 kB
GTAIV/common/shaders/win32_30/gta_vehicle_badges.fxc 55.5 kB
GTAIV/common/shaders/win32_30/gta_vehicle_basic.fxc 34.3 kB
GTAIV/common/shaders/win32_30/gta_vehicle_chrome.fxc 60.9 kB
GTAIV/common/shaders/win32_30/gta_vehicle_disc.fxc 31.7 kB
GTAIV/common/shaders/win32_30/gta_vehicle_generic.fxc 61.4 kB
GTAIV/common/shaders/win32_30/gta_vehicle_interior.fxc 60.4 kB
GTAIV/common/shaders/win32_30/gta_vehicle_interior2.fxc 58.4 kB
GTAIV/common/shaders/win32_30/gta_vehicle_lightsemissive.fxc 63.1 kB
GTAIV/common/shaders/win32_30/gta_vehicle_mesh.fxc 62.5 kB
GTAIV/common/shaders/win32_30/gta_vehicle_paint1.fxc 62.2 kB
GTAIV/common/shaders/win32_30/gta_vehicle_paint2.fxc 61.9 kB
GTAIV/common/shaders/win32_30/gta_vehicle_paint3.fxc 63.2 kB
GTAIV/common/shaders/win32_30/gta_vehicle_rims1.fxc 35.6 kB
GTAIV/common/shaders/win32_30/gta_vehicle_rims2.fxc 35.3 kB
GTAIV/common/shaders/win32_30/gta_vehicle_rubber.fxc 54.0 kB
GTAIV/common/shaders/win32_30/gta_vehicle_shuts.fxc 53.6 kB
GTAIV/common/shaders/win32_30/gta_vehicle_tire.fxc 36.5 kB
GTAIV/common/shaders/win32_30/gta_vehicle_vehglass.fxc 56.0 kB
GTAIV/common/shaders/win32_30/gta_wire.fxc 48.8 kB
GTAIV/common/shaders/win32_30/mirror.fxc 3.4 kB
GTAIV/common/shaders/win32_30/rage_atmoscatt_clouds.fxc 43.9 kB
GTAIV/common/shaders/win32_30/rage_billboard_nobump.fxc 10.6 kB
GTAIV/common/shaders/win32_30/rage_bink.fxc 2.9 kB
GTAIV/common/shaders/win32_30/rage_default.fxc 48.2 kB
GTAIV/common/shaders/win32_30/rage_fastmipmap.fxc 4.7 kB
GTAIV/common/shaders/win32_30/rage_im.fxc 5.0 kB
GTAIV/common/shaders/win32_30/rage_perlinnoise.fxc 5.9 kB
GTAIV/common/shaders/win32_30/rage_postfx.fxc 64.3 kB
GTAIV/common/shaders/win32_30/rmptfx_collision.fxc 4.1 kB
GTAIV/common/shaders/win32_30/rmptfx_default.fxc 3.3 kB
GTAIV/common/shaders/win32_30/rmptfx_litsprite.fxc 8.1 kB
GTAIV/common/shaders/win32_30/shadowSmartBlit.fxc 11.1 kB
GTAIV/common/shaders/win32_30/shadowZ.fxc 6.9 kB
GTAIV/common/shaders/win32_30/shadowZDir.fxc 5.7 kB
GTAIV/common/shaders/win32_30/water.fxc 14.8 kB
GTAIV/common/shaders/win32_30/waterTex.fxc 3.9 kB
GTAIV/common/shaders/win32_30_atidx10/cascadeConvert.fxc 5.6 kB
GTAIV/common/shaders/win32_30_atidx10/cascadeGen.fxc 4.4 kB
GTAIV/common/shaders/win32_30_atidx10/deferred_lighting.fxc 108.2 kB
GTAIV/common/shaders/win32_30_atidx10/gpuptfx_simplerender.fxc 9.1 kB
GTAIV/common/shaders/win32_30_atidx10/gpuptfx_update.fxc 25.0 kB
GTAIV/common/shaders/win32_30_atidx10/gta_atmoscatt_clouds.fxc 45.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_cubemap_reflect.fxc 47.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_cutout_fence.fxc 45.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_decal.fxc 48.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_decal_amb_only.fxc 46.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_decal_dirt.fxc 47.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_decal_glue.fxc 48.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_decal_normal_only.fxc 51.3 kB
GTAIV/common/shaders/win32_30_atidx10/gta_default.fxc 45.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_diffuse_instance.fxc 23.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_emissive.fxc 32.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_emissivenight.fxc 33.3 kB
GTAIV/common/shaders/win32_30_atidx10/gta_emissivestrong.fxc 32.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_glass.fxc 53.1 kB
GTAIV/common/shaders/win32_30_atidx10/gta_glass_emissive.fxc 39.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_glass_emissivenight.fxc 39.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_glass_normal_spec_reflect.fxc 54.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_glass_reflect.fxc 49.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_glass_spec.fxc 48.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_grass.fxc 5.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_hair_sorted_alpha.fxc 37.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_hair_sorted_alpha_exp.fxc 36.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_im.fxc 15.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal.fxc 51.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_cubemap_reflect.fxc 50.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_decal.fxc 52.1 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_reflect.fxc 50.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_reflect_alpha.fxc 50.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_reflect_decal.fxc 50.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec.fxc 53.1 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec_cubemap_reflect.fxc 55.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec_decal.fxc 53.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec_reflect.fxc 57.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec_reflect_decal.fxc 57.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec_reflect_emissive.fxc 40.0 kB
GTAIV/common/shaders/win32_30_atidx10/gta_normal_spec_reflect_emissivenight.fxc 40.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_parallax.fxc 53.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_parallax_specmap.fxc 55.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_parallax_steep.fxc 54.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_ped.fxc 38.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_ped_face.fxc 3.3 kB
GTAIV/common/shaders/win32_30_atidx10/gta_ped_reflect.fxc 40.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_ped_skin.fxc 39.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_ped_skin_blendshape.fxc 46.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_projtex.fxc 81.0 kB
GTAIV/common/shaders/win32_30_atidx10/gta_projtex_steep.fxc 82.1 kB
GTAIV/common/shaders/win32_30_atidx10/gta_radar.fxc 3.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_reflect.fxc 47.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_reflect_decal.fxc 47.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_rmptfx_gpurender.fxc 20.1 kB
GTAIV/common/shaders/win32_30_atidx10/gta_rmptfx_litsprite.fxc 35.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_rmptfx_mesh.fxc 50.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_rmptfx_raindrops.fxc 14.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_spec.fxc 51.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_spec_decal.fxc 51.8 kB
GTAIV/common/shaders/win32_30_atidx10/gta_spec_reflect.fxc 52.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_spec_reflect_decal.fxc 52.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_terrain_va_2lyr.fxc 13.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_terrain_va_3lyr.fxc 18.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_terrain_va_4lyr.fxc 23.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_trees.fxc 12.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_badges.fxc 55.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_basic.fxc 34.3 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_chrome.fxc 60.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_disc.fxc 31.7 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_generic.fxc 61.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_interior.fxc 60.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_interior2.fxc 58.4 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_lightsemissive.fxc 63.1 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_mesh.fxc 62.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_paint1.fxc 62.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_paint2.fxc 61.9 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_paint3.fxc 63.2 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_rims1.fxc 35.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_rims2.fxc 35.3 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_rubber.fxc 54.0 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_shuts.fxc 53.6 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_tire.fxc 36.5 kB
GTAIV/common/shaders/win32_30_atidx10/gta_vehicle_vehglass.fxc 56.0 kB
GTAIV/common/shaders/win32_30_atidx10/gta_wire.fxc 48.8 kB
GTAIV/common/shaders/win32_30_atidx10/mirror.fxc 3.4 kB
GTAIV/common/shaders/win32_30_atidx10/rage_atmoscatt_clouds.fxc 43.9 kB
GTAIV/common/shaders/win32_30_atidx10/rage_billboard_nobump.fxc 10.6 kB
GTAIV/common/shaders/win32_30_atidx10/rage_bink.fxc 2.9 kB
GTAIV/common/shaders/win32_30_atidx10/rage_default.fxc 48.2 kB
GTAIV/common/shaders/win32_30_atidx10/rage_fastmipmap.fxc 4.7 kB
GTAIV/common/shaders/win32_30_atidx10/rage_im.fxc 5.0 kB
GTAIV/common/shaders/win32_30_atidx10/rage_perlinnoise.fxc 5.9 kB
GTAIV/common/shaders/win32_30_atidx10/rage_postfx.fxc 64.3 kB
GTAIV/common/shaders/win32_30_atidx10/rmptfx_collision.fxc 4.1 kB
GTAIV/common/shaders/win32_30_atidx10/rmptfx_default.fxc 3.3 kB
GTAIV/common/shaders/win32_30_atidx10/rmptfx_litsprite.fxc 8.1 kB
GTAIV/common/shaders/win32_30_atidx10/shadowSmartBlit.fxc 11.1 kB
GTAIV/common/shaders/win32_30_atidx10/shadowZ.fxc 6.9 kB
GTAIV/common/shaders/win32_30_atidx10/shadowZDir.fxc 5.7 kB
GTAIV/common/shaders/win32_30_atidx10/water.fxc 14.8 kB
GTAIV/common/shaders/win32_30_atidx10/waterTex.fxc 3.9 kB
GTAIV/common/shaders/win32_30_low_ati/cascadeConvert.fxc 5.6 kB
GTAIV/common/shaders/win32_30_low_ati/cascadeGen.fxc 4.4 kB
GTAIV/common/shaders/win32_30_low_ati/deferred_lighting.fxc 100.2 kB
GTAIV/common/shaders/win32_30_low_ati/gpuptfx_simplerender.fxc 8.0 kB
GTAIV/common/shaders/win32_30_low_ati/gpuptfx_update.fxc 25.0 kB
GTAIV/common/shaders/win32_30_low_ati/gta_atmoscatt_clouds.fxc 45.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_cubemap_reflect.fxc 47.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_cutout_fence.fxc 45.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_decal.fxc 48.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_decal_amb_only.fxc 46.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_decal_dirt.fxc 47.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_decal_glue.fxc 48.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_decal_normal_only.fxc 51.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_default.fxc 45.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_diffuse_instance.fxc 23.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_emissive.fxc 32.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_emissivenight.fxc 33.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_emissivestrong.fxc 32.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_glass.fxc 53.1 kB
GTAIV/common/shaders/win32_30_low_ati/gta_glass_emissive.fxc 39.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_glass_emissivenight.fxc 39.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_glass_normal_spec_reflect.fxc 54.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_glass_reflect.fxc 49.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_glass_spec.fxc 48.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_grass.fxc 5.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_hair_sorted_alpha.fxc 37.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_hair_sorted_alpha_exp.fxc 36.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_im.fxc 15.9 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal.fxc 51.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_cubemap_reflect.fxc 50.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_decal.fxc 52.1 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_reflect.fxc 50.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_reflect_alpha.fxc 50.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_reflect_decal.fxc 50.9 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec.fxc 53.1 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec_cubemap_reflect.fxc 55.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec_decal.fxc 53.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec_reflect.fxc 57.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec_reflect_decal.fxc 57.9 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec_reflect_emissive.fxc 40.0 kB
GTAIV/common/shaders/win32_30_low_ati/gta_normal_spec_reflect_emissivenight.fxc 40.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_parallax.fxc 53.9 kB
GTAIV/common/shaders/win32_30_low_ati/gta_parallax_specmap.fxc 55.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_parallax_steep.fxc 54.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_ped.fxc 38.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_ped_face.fxc 3.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_ped_reflect.fxc 40.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_ped_skin.fxc 39.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_ped_skin_blendshape.fxc 46.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_projtex.fxc 55.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_projtex_steep.fxc 56.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_radar.fxc 3.9 kB
GTAIV/common/shaders/win32_30_low_ati/gta_reflect.fxc 47.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_reflect_decal.fxc 47.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_rmptfx_gpurender.fxc 19.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_rmptfx_litsprite.fxc 36.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_rmptfx_mesh.fxc 50.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_rmptfx_raindrops.fxc 14.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_spec.fxc 51.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_spec_decal.fxc 51.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_spec_reflect.fxc 52.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_spec_reflect_decal.fxc 52.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_terrain_va_2lyr.fxc 13.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_terrain_va_3lyr.fxc 18.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_terrain_va_4lyr.fxc 23.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_trees.fxc 12.2 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_badges.fxc 37.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_basic.fxc 34.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_chrome.fxc 38.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_disc.fxc 31.7 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_generic.fxc 39.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_interior.fxc 38.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_interior2.fxc 36.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_lightsemissive.fxc 41.0 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_mesh.fxc 40.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_paint1.fxc 40.1 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_paint2.fxc 39.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_paint3.fxc 41.0 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_rims1.fxc 35.6 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_rims2.fxc 35.3 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_rubber.fxc 35.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_shuts.fxc 35.4 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_tire.fxc 36.5 kB
GTAIV/common/shaders/win32_30_low_ati/gta_vehicle_vehglass.fxc 37.8 kB
GTAIV/common/shaders/win32_30_low_ati/gta_wire.fxc 48.8 kB
GTAIV/common/shaders/win32_30_low_ati/mirror.fxc 3.4 kB
GTAIV/common/shaders/win32_30_low_ati/rage_atmoscatt_clouds.fxc 43.9 kB
GTAIV/common/shaders/win32_30_low_ati/rage_billboard_nobump.fxc 10.6 kB
GTAIV/common/shaders/win32_30_low_ati/rage_bink.fxc 2.9 kB
GTAIV/common/shaders/win32_30_low_ati/rage_default.fxc 48.2 kB
GTAIV/common/shaders/win32_30_low_ati/rage_fastmipmap.fxc 4.7 kB
GTAIV/common/shaders/win32_30_low_ati/rage_im.fxc 5.0 kB
GTAIV/common/shaders/win32_30_low_ati/rage_perlinnoise.fxc 5.9 kB
GTAIV/common/shaders/win32_30_low_ati/rage_postfx.fxc 64.3 kB
GTAIV/common/shaders/win32_30_low_ati/rmptfx_collision.fxc 4.1 kB
GTAIV/common/shaders/win32_30_low_ati/rmptfx_default.fxc 3.3 kB
GTAIV/common/shaders/win32_30_low_ati/rmptfx_litsprite.fxc 8.1 kB
GTAIV/common/shaders/win32_30_low_ati/shadowSmartBlit.fxc 11.1 kB
GTAIV/common/shaders/win32_30_low_ati/shadowZ.fxc 6.9 kB
GTAIV/common/shaders/win32_30_low_ati/shadowZDir.fxc 5.7 kB
GTAIV/common/shaders/win32_30_low_ati/water.fxc 14.6 kB
GTAIV/common/shaders/win32_30_low_ati/waterTex.fxc 3.9 kB
GTAIV/common/shaders/win32_30_nv6/cascadeConvert.fxc 5.6 kB
GTAIV/common/shaders/win32_30_nv6/cascadeGen.fxc 4.4 kB
GTAIV/common/shaders/win32_30_nv6/deferred_lighting.fxc 108.0 kB
GTAIV/common/shaders/win32_30_nv6/gpuptfx_simplerender.fxc 9.1 kB
GTAIV/common/shaders/win32_30_nv6/gpuptfx_update.fxc 25.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_atmoscatt_clouds.fxc 46.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_cubemap_reflect.fxc 47.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_cutout_fence.fxc 45.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_decal.fxc 41.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_decal_amb_only.fxc 46.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_decal_dirt.fxc 39.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_decal_glue.fxc 41.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_decal_normal_only.fxc 44.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_default.fxc 45.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_diffuse_instance.fxc 23.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_emissive.fxc 32.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_emissivenight.fxc 33.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_emissivestrong.fxc 32.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_glass.fxc 53.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_glass_emissive.fxc 39.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_glass_emissivenight.fxc 39.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_glass_normal_spec_reflect.fxc 54.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_glass_reflect.fxc 49.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_glass_spec.fxc 48.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_grass.fxc 5.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_hair_sorted_alpha.fxc 33.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_hair_sorted_alpha_exp.fxc 36.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_im.fxc 15.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal.fxc 51.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_cubemap_reflect.fxc 50.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_decal.fxc 44.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_reflect.fxc 50.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_reflect_alpha.fxc 50.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_reflect_decal.fxc 50.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec.fxc 53.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec_cubemap_reflect.fxc 55.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec_decal.fxc 46.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec_reflect.fxc 57.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec_reflect_decal.fxc 50.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec_reflect_emissive.fxc 40.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_normal_spec_reflect_emissivenight.fxc 40.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_parallax.fxc 53.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_parallax_specmap.fxc 55.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_parallax_steep.fxc 54.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_ped.fxc 38.8 kB
GTAIV/common/shaders/win32_30_nv6/gta_ped_face.fxc 3.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_ped_reflect.fxc 40.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_ped_skin.fxc 39.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_ped_skin_blendshape.fxc 46.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_projtex.fxc 74.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_projtex_steep.fxc 75.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_radar.fxc 3.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_reflect.fxc 47.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_reflect_decal.fxc 47.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_rmptfx_gpurender.fxc 20.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_rmptfx_litsprite.fxc 23.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_rmptfx_mesh.fxc 50.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_rmptfx_raindrops.fxc 14.1 kB
GTAIV/common/shaders/win32_30_nv6/gta_spec.fxc 51.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_spec_decal.fxc 44.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_spec_reflect.fxc 52.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_spec_reflect_decal.fxc 45.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_terrain_va_2lyr.fxc 13.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_terrain_va_3lyr.fxc 18.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_terrain_va_4lyr.fxc 23.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_trees.fxc 12.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_badges.fxc 55.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_basic.fxc 34.2 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_chrome.fxc 61.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_disc.fxc 31.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_generic.fxc 61.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_interior.fxc 60.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_interior2.fxc 59.0 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_lightsemissive.fxc 63.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_mesh.fxc 63.0 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_paint1.fxc 62.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_paint2.fxc 62.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_paint3.fxc 63.7 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_rims1.fxc 35.6 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_rims2.fxc 35.3 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_rubber.fxc 54.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_shuts.fxc 53.9 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_tire.fxc 36.5 kB
GTAIV/common/shaders/win32_30_nv6/gta_vehicle_vehglass.fxc 56.4 kB
GTAIV/common/shaders/win32_30_nv6/gta_wire.fxc 48.7 kB
GTAIV/common/shaders/win32_30_nv6/mirror.fxc 3.4 kB
GTAIV/common/shaders/win32_30_nv6/rage_atmoscatt_clouds.fxc 43.9 kB
GTAIV/common/shaders/win32_30_nv6/rage_billboard_nobump.fxc 10.6 kB
GTAIV/common/shaders/win32_30_nv6/rage_bink.fxc 2.9 kB
GTAIV/common/shaders/win32_30_nv6/rage_default.fxc 48.2 kB
GTAIV/common/shaders/win32_30_nv6/rage_fastmipmap.fxc 4.7 kB
GTAIV/common/shaders/win32_30_nv6/rage_im.fxc 5.0 kB
GTAIV/common/shaders/win32_30_nv6/rage_perlinnoise.fxc 5.9 kB
GTAIV/common/shaders/win32_30_nv6/rage_postfx.fxc 67.4 kB
GTAIV/common/shaders/win32_30_nv6/rmptfx_collision.fxc 4.1 kB
GTAIV/common/shaders/win32_30_nv6/rmptfx_default.fxc 3.3 kB
GTAIV/common/shaders/win32_30_nv6/rmptfx_litsprite.fxc 8.1 kB
GTAIV/common/shaders/win32_30_nv6/shadowSmartBlit.fxc 11.2 kB
GTAIV/common/shaders/win32_30_nv6/shadowZ.fxc 6.9 kB
GTAIV/common/shaders/win32_30_nv6/shadowZDir.fxc 5.7 kB
GTAIV/common/shaders/win32_30_nv6/water.fxc 15.0 kB
GTAIV/common/shaders/win32_30_nv6/waterTex.fxc 3.9 kB
GTAIV/common/shaders/win32_30_nv7/cascadeConvert.fxc 5.6 kB
GTAIV/common/shaders/win32_30_nv7/cascadeGen.fxc 4.4 kB
GTAIV/common/shaders/win32_30_nv7/deferred_lighting.fxc 108.0 kB
GTAIV/common/shaders/win32_30_nv7/gpuptfx_simplerender.fxc 9.1 kB
GTAIV/common/shaders/win32_30_nv7/gpuptfx_update.fxc 25.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_atmoscatt_clouds.fxc 46.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_cubemap_reflect.fxc 47.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_cutout_fence.fxc 45.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_decal.fxc 41.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_decal_amb_only.fxc 46.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_decal_dirt.fxc 39.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_decal_glue.fxc 41.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_decal_normal_only.fxc 44.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_default.fxc 45.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_diffuse_instance.fxc 23.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_emissive.fxc 32.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_emissivenight.fxc 33.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_emissivestrong.fxc 32.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_glass.fxc 53.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_glass_emissive.fxc 39.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_glass_emissivenight.fxc 39.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_glass_normal_spec_reflect.fxc 54.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_glass_reflect.fxc 49.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_glass_spec.fxc 48.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_grass.fxc 5.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_hair_sorted_alpha.fxc 33.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_hair_sorted_alpha_exp.fxc 36.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_im.fxc 15.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal.fxc 51.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_cubemap_reflect.fxc 50.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_decal.fxc 44.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_reflect.fxc 50.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_reflect_alpha.fxc 50.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_reflect_decal.fxc 50.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec.fxc 53.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec_cubemap_reflect.fxc 55.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec_decal.fxc 46.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec_reflect.fxc 57.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec_reflect_decal.fxc 50.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec_reflect_emissive.fxc 40.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_normal_spec_reflect_emissivenight.fxc 40.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_parallax.fxc 53.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_parallax_specmap.fxc 55.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_parallax_steep.fxc 54.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_ped.fxc 38.8 kB
GTAIV/common/shaders/win32_30_nv7/gta_ped_face.fxc 3.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_ped_reflect.fxc 40.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_ped_skin.fxc 39.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_ped_skin_blendshape.fxc 46.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_projtex.fxc 74.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_projtex_steep.fxc 75.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_radar.fxc 3.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_reflect.fxc 47.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_reflect_decal.fxc 47.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_rmptfx_gpurender.fxc 20.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_rmptfx_litsprite.fxc 23.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_rmptfx_mesh.fxc 50.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_rmptfx_raindrops.fxc 14.1 kB
GTAIV/common/shaders/win32_30_nv7/gta_spec.fxc 51.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_spec_decal.fxc 44.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_spec_reflect.fxc 52.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_spec_reflect_decal.fxc 45.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_terrain_va_2lyr.fxc 13.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_terrain_va_3lyr.fxc 18.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_terrain_va_4lyr.fxc 23.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_trees.fxc 12.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_badges.fxc 55.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_basic.fxc 34.2 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_chrome.fxc 61.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_disc.fxc 31.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_generic.fxc 61.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_interior.fxc 60.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_interior2.fxc 59.0 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_lightsemissive.fxc 63.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_mesh.fxc 63.0 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_paint1.fxc 62.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_paint2.fxc 62.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_paint3.fxc 63.7 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_rims1.fxc 35.6 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_rims2.fxc 35.3 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_rubber.fxc 54.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_shuts.fxc 53.9 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_tire.fxc 36.5 kB
GTAIV/common/shaders/win32_30_nv7/gta_vehicle_vehglass.fxc 56.4 kB
GTAIV/common/shaders/win32_30_nv7/gta_wire.fxc 48.7 kB
GTAIV/common/shaders/win32_30_nv7/mirror.fxc 3.4 kB
GTAIV/common/shaders/win32_30_nv7/rage_atmoscatt_clouds.fxc 43.9 kB
GTAIV/common/shaders/win32_30_nv7/rage_billboard_nobump.fxc 10.6 kB
GTAIV/common/shaders/win32_30_nv7/rage_bink.fxc 2.9 kB
GTAIV/common/shaders/win32_30_nv7/rage_default.fxc 48.2 kB
GTAIV/common/shaders/win32_30_nv7/rage_fastmipmap.fxc 4.7 kB
GTAIV/common/shaders/win32_30_nv7/rage_im.fxc 5.0 kB
GTAIV/common/shaders/win32_30_nv7/rage_perlinnoise.fxc 5.9 kB
GTAIV/common/shaders/win32_30_nv7/rage_postfx.fxc 67.4 kB
GTAIV/common/shaders/win32_30_nv7/rmptfx_collision.fxc 4.1 kB
GTAIV/common/shaders/win32_30_nv7/rmptfx_default.fxc 3.3 kB
GTAIV/common/shaders/win32_30_nv7/rmptfx_litsprite.fxc 8.1 kB
GTAIV/common/shaders/win32_30_nv7/shadowSmartBlit.fxc 11.2 kB
GTAIV/common/shaders/win32_30_nv7/shadowZ.fxc 6.9 kB
GTAIV/common/shaders/win32_30_nv7/shadowZDir.fxc 5.7 kB
GTAIV/common/shaders/win32_30_nv7/water.fxc 15.0 kB
GTAIV/common/shaders/win32_30_nv7/waterTex.fxc 3.9 kB
GTAIV/common/shaders/win32_30_nv8/cascadeConvert.fxc 5.6 kB
GTAIV/common/shaders/win32_30_nv8/cascadeGen.fxc 4.4 kB
GTAIV/common/shaders/win32_30_nv8/deferred_lighting.fxc 108.0 kB
GTAIV/common/shaders/win32_30_nv8/gpuptfx_simplerender.fxc 9.1 kB
GTAIV/common/shaders/win32_30_nv8/gpuptfx_update.fxc 25.0 kB
GTAIV/common/shaders/win32_30_nv8/gta_atmoscatt_clouds.fxc 45.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_cubemap_reflect.fxc 47.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_cutout_fence.fxc 45.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_decal.fxc 48.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_decal_amb_only.fxc 46.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_decal_dirt.fxc 47.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_decal_glue.fxc 48.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_decal_normal_only.fxc 51.3 kB
GTAIV/common/shaders/win32_30_nv8/gta_default.fxc 45.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_diffuse_instance.fxc 23.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_emissive.fxc 32.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_emissivenight.fxc 33.3 kB
GTAIV/common/shaders/win32_30_nv8/gta_emissivestrong.fxc 32.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_glass.fxc 53.1 kB
GTAIV/common/shaders/win32_30_nv8/gta_glass_emissive.fxc 39.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_glass_emissivenight.fxc 39.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_glass_normal_spec_reflect.fxc 54.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_glass_reflect.fxc 49.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_glass_spec.fxc 48.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_grass.fxc 5.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_hair_sorted_alpha.fxc 37.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_hair_sorted_alpha_exp.fxc 36.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_im.fxc 15.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal.fxc 51.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_cubemap_reflect.fxc 50.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_decal.fxc 52.1 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_reflect.fxc 50.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_reflect_alpha.fxc 50.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_reflect_decal.fxc 50.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec.fxc 53.1 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec_cubemap_reflect.fxc 55.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec_decal.fxc 53.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec_reflect.fxc 57.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec_reflect_decal.fxc 57.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec_reflect_emissive.fxc 40.0 kB
GTAIV/common/shaders/win32_30_nv8/gta_normal_spec_reflect_emissivenight.fxc 40.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_parallax.fxc 53.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_parallax_specmap.fxc 55.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_parallax_steep.fxc 54.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_ped.fxc 38.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_ped_face.fxc 3.3 kB
GTAIV/common/shaders/win32_30_nv8/gta_ped_reflect.fxc 40.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_ped_skin.fxc 39.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_ped_skin_blendshape.fxc 46.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_projtex.fxc 81.0 kB
GTAIV/common/shaders/win32_30_nv8/gta_projtex_steep.fxc 82.1 kB
GTAIV/common/shaders/win32_30_nv8/gta_radar.fxc 3.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_reflect.fxc 47.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_reflect_decal.fxc 47.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_rmptfx_gpurender.fxc 20.1 kB
GTAIV/common/shaders/win32_30_nv8/gta_rmptfx_litsprite.fxc 35.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_rmptfx_mesh.fxc 50.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_rmptfx_raindrops.fxc 14.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_spec.fxc 51.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_spec_decal.fxc 51.8 kB
GTAIV/common/shaders/win32_30_nv8/gta_spec_reflect.fxc 52.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_spec_reflect_decal.fxc 52.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_terrain_va_2lyr.fxc 13.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_terrain_va_3lyr.fxc 18.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_terrain_va_4lyr.fxc 23.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_trees.fxc 12.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_badges.fxc 55.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_basic.fxc 34.3 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_chrome.fxc 60.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_disc.fxc 31.7 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_generic.fxc 61.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_interior.fxc 60.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_interior2.fxc 58.4 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_lightsemissive.fxc 63.1 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_mesh.fxc 62.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_paint1.fxc 62.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_paint2.fxc 61.9 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_paint3.fxc 63.2 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_rims1.fxc 35.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_rims2.fxc 35.3 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_rubber.fxc 54.0 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_shuts.fxc 53.6 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_tire.fxc 36.5 kB
GTAIV/common/shaders/win32_30_nv8/gta_vehicle_vehglass.fxc 56.0 kB
GTAIV/common/shaders/win32_30_nv8/gta_wire.fxc 48.8 kB
GTAIV/common/shaders/win32_30_nv8/mirror.fxc 3.4 kB
GTAIV/common/shaders/win32_30_nv8/rage_atmoscatt_clouds.fxc 43.9 kB
GTAIV/common/shaders/win32_30_nv8/rage_billboard_nobump.fxc 10.6 kB
GTAIV/common/shaders/win32_30_nv8/rage_bink.fxc 2.9 kB
GTAIV/common/shaders/win32_30_nv8/rage_default.fxc 48.2 kB
GTAIV/common/shaders/win32_30_nv8/rage_fastmipmap.fxc 4.7 kB
GTAIV/common/shaders/win32_30_nv8/rage_im.fxc 5.0 kB
GTAIV/common/shaders/win32_30_nv8/rage_perlinnoise.fxc 5.9 kB
GTAIV/common/shaders/win32_30_nv8/rage_postfx.fxc 64.3 kB
GTAIV/common/shaders/win32_30_nv8/rmptfx_collision.fxc 4.1 kB
GTAIV/common/shaders/win32_30_nv8/rmptfx_default.fxc 3.3 kB
GTAIV/common/shaders/win32_30_nv8/rmptfx_litsprite.fxc 8.1 kB
GTAIV/common/shaders/win32_30_nv8/shadowSmartBlit.fxc 11.1 kB
GTAIV/common/shaders/win32_30_nv8/shadowZ.fxc 6.9 kB
GTAIV/common/shaders/win32_30_nv8/shadowZDir.fxc 5.7 kB
GTAIV/common/shaders/win32_30_nv8/water.fxc 14.8 kB
GTAIV/common/shaders/win32_30_nv8/waterTex.fxc 3.9 kB
GTAIV/pc/data/cdimages/gtxd.img 28.6 MB
GTAIV/pc/data/effects/gtaRainRender.xml 578 Bytes
GTAIV/pc/data/effects/gtaStormRender.xml 578 Bytes
GTAIV/pc/data/maps/props/vegetation/ext_veg.img 14.3 MB
GTAIV/pc/data/timecyc.dat 92.2 kB
GTAIV/pc/data/timecyclemodifiers.dat 62.8 kB
GTAIV/pc/data/timecyclemodifiers2.dat 15.1 kB
GTAIV/pc/data/timecyclemodifiers3.dat 52.8 kB
GTAIV/pc/data/timecyclemodifiers4.dat 3.2 kB
GTAIV/pc/textures/coronas.wtd 6.8 kB
GTAIV/pc/textures/fx_rain.wtd 8.1 kB
GTAIV/pc/textures/fxprojtex.wtd 1.7 MB
GTAIV/pc/textures/lights_occluders.wtd 25.2 kB
GTAIV/pc/textures/skydome.wtd 727.5 kB
GTAIV/pc/textures/stipple.wtd 284 Bytes
GTAIV/enbclouds.fx 3.0 kB
GTAIV/enbclouds.png 265.4 kB
GTAIV/enbseries.ini 4.9 kB
Asian Street Meat COMPLETE COMPLETE COMPLETE COMPLETE 25.2 GB
Asian Street Meat COMPLETE COMPLETE COMPLETE COMPLETE 25.2 GB
Asian Street Meat COMPLETE COMPLETE COMPLETE COMPLETE 25.2 GB
Black & Decker The Complete Guide to Sheds, 3rd Edition... 82.9 MB
SIGLE COMPLETE INTEGRALI DI TUTTI I CARTONI ANIMATI... 1.9 GB
Complete Brahms Edition [Deutsche Grammophon] (not... 12.7 GB
Icewind Dale Enhanced Edition (v2.0.2.3) & Icewind Dale... 5.8 GB
Teach Yourself German Complete Course Package (Book +... 179.7 MB
[150130] [ユニゾンシフト:ブロッサム] 時計仕掛けのレイライン -朝霧に散る花- 初回版 +... 7.0 GB
Everybody Loves Raymond Complete Series 720p - Season 9... 12.5 GB