7. Site structure and navigation Finding is the new doing/3. LATCH - The 5 Hat Racks for organising information.mp4 29.0 MB
3. How to get niche quick/1. Why the average user doesn't exist.mp4 28.9 MB
1. Setting the Scene/9. Can openers - Demonstration.mp4 28.5 MB
1. Setting the Scene/7. The business benefits of user experience.mp4 27.5 MB
8. Interaction design Simple rules for designing simple screens/9. Expectations about web page layout.mp4 26.8 MB
8. Interaction design Simple rules for designing simple screens/4. User interface design patterns and consistency.mp4 26.5 MB
10. What next Putting your knowledge into practice/1. How to convince your manager that UX matters.mp4 24.8 MB
1. Setting the Scene/11. Can openers - Debrief.mp4 24.5 MB
4. UX Design Activities - Build your UX Portfolio/1. Introduction to the Design Activities.mp4 24.5 MB
4. UX Design Activities - Build your UX Portfolio/9. Persona Creation Briefing.mp4 23.5 MB
2. Going where the action is Understanding users in context/11. Practical field visits, step 5 - Affinity Diagramming and User Story Mapping.mp4 23.4 MB
3. How to get niche quick/4. Walkthrough of a persona case, continued.mp4 22.6 MB
7. Site structure and navigation Finding is the new doing/2. Introduction to information architecture.mp4 22.5 MB
10. What next Putting your knowledge into practice/9. Putting your knowledge into practice.mp4 22.3 MB
5. What can a London bus teach us about usability/7. How to build bulletproof user stories for agile.mp4 22.2 MB
8. Interaction design Simple rules for designing simple screens/2. Some examples of mental models.mp4 22.0 MB
6. Beyond “easy to use” Measuring the user experience/3. Defining and measuring usability.mp4 9.1 MB
3. How to get niche quick/5. The benefits of personas.mp4 8.8 MB
2. Going where the action is Understanding users in context/6. The Remote Control - Debrief.mp4 8.7 MB
7. Site structure and navigation Finding is the new doing/9. Semantic matches and faceted navigation.mp4 8.6 MB
2. Going where the action is Understanding users in context/7. Practical field visits, step 1 - Users.mp4 8.2 MB
1. Setting the Scene/8. What is Usability Product evaluation activity.mp4 8.0 MB
4. UX Design Activities - Build your UX Portfolio/10. Student work examples - Personas.pdf 7.8 MB
6. Beyond “easy to use” Measuring the user experience/5. Measuring Efficiency.mp4 7.3 MB
8. Interaction design Simple rules for designing simple screens/17. Form redesign - The Question Protocol.mp4 7.3 MB
9. “And I have the data to prove it” How to assess usability/23. Aesthetic and minimalist design.mp4 6.4 MB
8. Interaction design Simple rules for designing simple screens/28.1 8-26 Student Work Examples - Prototyping.pdf.pdf 6.4 MB
8. Interaction design Simple rules for designing simple screens/18. Form redesign - Trigger words and finishing touches.mp4 6.2 MB
1. Setting the Scene/13. ISO 9241 - A standard for usability.mp4 5.8 MB
9. “And I have the data to prove it” How to assess usability/17. User control and freedom.mp4 5.7 MB
2. Going where the action is Understanding users in context/12. Presenting results as empathy maps and storyboards.mp4 5.6 MB
9. “And I have the data to prove it” How to assess usability/10. Observations and interpretations.mp4 5.2 MB
8. Interaction design Simple rules for designing simple screens/23. Getting the design right and getting the right design.mp4 5.1 MB
9. “And I have the data to prove it” How to assess usability/12.1 9-26 Student Work Examples - Usability Testing.pdf.pdf 5.0 MB
9. “And I have the data to prove it” How to assess usability/25. Why you need more than one reviewer.mp4 4.9 MB
9. “And I have the data to prove it” How to assess usability/21. Recognition rather than recall.mp4 4.7 MB
5. What can a London bus teach us about usability/8. Testing a user story.mp4 4.6 MB
9. “And I have the data to prove it” How to assess usability/15. Visibility of system status.mp4 4.3 MB
4. UX Design Activities - Build your UX Portfolio/8. Persona Groups Briefing.mp4 4.2 MB
8. Interaction design Simple rules for designing simple screens/14. Form redesign - Alignment.mp4 3.9 MB
4. UX Design Activities - Build your UX Portfolio/10.1 4.09b Student work examples - Personas.pdf.pdf 3.9 MB
9. “And I have the data to prove it” How to assess usability/24. Help and documentation.mp4 3.6 MB
9. “And I have the data to prove it” How to assess usability/20. Error prevention.mp4 3.2 MB
9. “And I have the data to prove it” How to assess usability/22. Flexibility and efficiency of use.mp4 2.7 MB
9. “And I have the data to prove it” How to assess usability/19. Help users recognise, diagnose and recover from errors.mp4 2.5 MB
9. “And I have the data to prove it” How to assess usability/18. Consistency and standards.mp4 1.9 MB
12. Bonus videos and downloads/2. Bonus download The Fable of the User Centred Designer.pdf 590.8 kB
11. BCS Foundation Certificate in User Experience/2. BCS Foundation Certificate in User Experience Answers.pdf 324.7 kB
11. BCS Foundation Certificate in User Experience/1. BCS Foundation Certificate in User Experience Sample Paper.pdf 156.2 kB
FreeCoursesOnline.Me.html 110.9 kB
FTUForum.com.html 102.8 kB
10. What next Putting your knowledge into practice/7. Student Work Examples UX Portfolio Review.vtt 74.5 kB
12. Bonus videos and downloads/4. Bonus lecture Q&A, February 2014.vtt 62.3 kB
12. Bonus videos and downloads/3. Bonus lecture Q&A, August 2014.vtt 61.3 kB
Discuss.FTUForum.com.html 32.7 kB
3. How to get niche quick/2. Introduction to Personas.vtt 15.5 kB
2. Going where the action is Understanding users in context/4. An introduction to contextual inquiry.vtt 14.5 kB
5. What can a London bus teach us about usability/2. The What and Why of Red Routes.vtt 13.2 kB
1. Setting the Scene/11. Can openers - Debrief.vtt 13.1 kB
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8. Interaction design Simple rules for designing simple screens/7. Checkboxes, radio buttons and Fitts' Law.vtt 12.0 kB
7. Site structure and navigation Finding is the new doing/3. LATCH - The 5 Hat Racks for organising information.vtt 11.4 kB
7. Site structure and navigation Finding is the new doing/5. Introduction to card sorting.vtt 11.3 kB
3. How to get niche quick/1. Why the average user doesn't exist.vtt 11.2 kB
8. Interaction design Simple rules for designing simple screens/9. Expectations about web page layout.vtt 10.6 kB
1. Setting the Scene/12. The 6 Rules of Usability.vtt 10.4 kB
7. Site structure and navigation Finding is the new doing/10. Trigger words.vtt 9.9 kB
8. Interaction design Simple rules for designing simple screens/1. Mental models, conceptual models, affordances and signifiers.vtt 9.8 kB
3. How to get niche quick/4. Walkthrough of a persona case, continued.vtt 9.7 kB
3. How to get niche quick/6. The pitfalls of personas.vtt 9.6 kB
7. Site structure and navigation Finding is the new doing/2. Introduction to information architecture.vtt 9.5 kB
9. “And I have the data to prove it” How to assess usability/13. Student Work Example Video of a usability test for 'Find My Pet'.vtt 9.3 kB
2. Going where the action is Understanding users in context/10. Practical field visits, step 4 - Notetaking.vtt 9.3 kB
8. Interaction design Simple rules for designing simple screens/4. User interface design patterns and consistency.vtt 9.2 kB
10. What next Putting your knowledge into practice/1. How to convince your manager that UX matters.vtt 8.9 kB
2. Going where the action is Understanding users in context/11. Practical field visits, step 5 - Affinity Diagramming and User Story Mapping.vtt 8.8 kB
2. Going where the action is Understanding users in context/13. Guerrilla techniques for user research.vtt 8.8 kB
9. “And I have the data to prove it” How to assess usability/11. Prioritising usability problems.vtt 8.6 kB
6. Beyond “easy to use” Measuring the user experience/2. Problem and Solution Hypothesis Testing.vtt 8.6 kB
5. What can a London bus teach us about usability/3. The Flexibility - Usability Trade off.vtt 8.6 kB
2. Going where the action is Understanding users in context/9. Practical field visits, step 3 - Recording.vtt 8.4 kB
1. Setting the Scene/6. Resources.vtt 8.4 kB
2. Going where the action is Understanding users in context/5. The Remote Control - Activity.vtt 8.4 kB
1. Setting the Scene/14. The Course Roadmap.vtt 8.1 kB
3. How to get niche quick/3. Walkthrough of a persona case study.vtt 8.1 kB
8. Interaction design Simple rules for designing simple screens/17. Form redesign - The Question Protocol.vtt 8.1 kB
1. Setting the Scene/7. The business benefits of user experience.vtt 8.0 kB
8. Interaction design Simple rules for designing simple screens/11. The Aesthetic Usability Effect and the Contrast Principle.vtt 7.8 kB
3. How to get niche quick/8. The 7-step persona checklist.vtt 7.8 kB
1. Setting the Scene/10. Can openers - User Research.vtt 7.8 kB